Wednesday, April 30, 2014

Bivoj (Bee-vozh) the Ulf-speaker and Ogen his brother


Bivoj (Bee-vozh) the Ulf-speaker and Ogen his brother

All that deserves a Name:

Orosh, the Black Flame - the warlord that slew Bivoj's father by cheating in a duel for leadership of his people.

Uya, the White Wolf - The Twin-Tailed wolf goddess that Bivoj and Ogen sought out, and drank the blood of. Since they were honor bound to follow Orosh as men, they sought out the one that could allow them to strike him without being so.

The Wolfspell - the pact that Ogen and Bivoj made with Uya, that only Bivoj has returned from. It's what enables both brothers to speak to wolves and all descended from them, and it is that blood that on occasion still beats in their veins, stirring trouble, and drawing old powers to them.

The Black Flame - the sword that sings black dreams. Claimed from the corpse of Orosh, who never revealed where exactly he acquired it.

Feats Heroic:

Jovial:  With loud Howl and bared teeth Bivoj springs amongst enemies, Black Flame dancing.

Glum:  Bivoj stalks on wolf soft feet, golden eyes smoldering in the darkness, his brother flanking flawlessly with him unseen.

Trick:
Trick of the Compact - We rely on the senses and ferocity of wolves.

Lashtel


Lashtel

Mask of the Crow – artifact recovered from the Seven Blind Sisters, allows the wearer to see further, better at night and the ability to glide for short distances
 
Groundlings – a network of orphans that stretch across the world, a support network for the People of the Shadows. Those that grow never do forget the secret codes and hand gestures
 
Dagger of Rhy’tal – less a dagger and more an extension of one’s arm; angled in the middle to assist with parrying larger swords, made of an alien, black metal;
 
 
Jovial – soaring through the air between buildings, the splash of red on a slain victims chest, the glitter of a horde of stolen goods
 
Glum – stalking along rooftops in the dark, figures viewed hastily through smoke
 
Trick Locus – a city at night, flat rooftops along the horizon, billowing smoke seeded among them

Urano of Orgos Lonthae

Urano of Orgos Lonthae

All that is worthy of a name

Orgos Lonthae - The city of my birth. The most vibrant, holy, and cruel of cities. The place where the star-gods first came down to earth.

Arzanath - The star-god who revealed to me the truth of their origin, resulting in my exile for heresy.

Soratha - A jelly-fish-like entity that floats in the air. She is perhaps 20' in diameter, and casts a bright light from her center when excited. She follows me around, and comes when I call. She cannot speak, but I think she understands me.

Jal nectar - For one used to it's effects, it grants visions of mystical import. For one unused to them, the most colorful nightmares. The priests of the star-gods use it both to contact their star-gods, as well as for self-defense.

Feats Heroic

Glum - As he comes at me I slip a long needle from somewhere within my white robes. With only a scratch on his sword-arm, he falls to the ground, whimpering at horrors only he can see.

Jovial - They have me surrounded, they think there's nothing I can do, but I look up to the sky and I call "Soratha!" A blinding light shines from above, but I knew to close my eyes. I grab onto Soratha's central tail, and she pulls me out of here.

Trick

Omen - a silver disk, at least twice as broad as Soratha, floating in the sky and emitting a humming noise.
http://scottflament.deviantart.com/art/Orgos-Lonthae-1159692

Just in case you missed it (the link is a bit buried in the comments), here is the current Pinterest board of...

Just in case you missed it (the link is a bit buried in the comments), here is the current Pinterest board of Eidolons and Simulacra

http://www.pinterest.com/epidiah/eidolons-simulacra/

If you want to be a contributor, ping Epidiah Ravachol 
http://www.pinterest.com/epidiah/eidolons-simulacra

The Art of Eidolon & Simulacrum Curation

The Art of Eidolon & Simulacrum Curation

Let's say you're curating a library of eidolons and simulacrum. What are your concerns? How do they differ from those of players just bringing an eidolon or simulacrum to the table?

How would you organize it? Is it part of a common origin campaign? Or a broader collection of inspiration?

How do you present it to your fellow players? Or do you keep it secret, a treasure trove that only you can draw from?

Another Practice Run

Another Practice Run

Tonight, 7 PM EST, and going for probably a little less than two hours.

First three to sign up are in. Those that sign up should then make and post their rogues in the "Rogues, Eidolons & Simulacra" section.

I'll be making another attempt to record the session for possible use as a video demo online. So you need to be cool with that.

I'm going to be using the image linked below as the eidolon for our tale. Expect sorceries and tiger-striped bears!
http://www.juliedillonart.com/gallery/gallery/19123284

Tuesday, April 29, 2014

I keep seeing all these wonderful images to use as Eidolons, and people mentioning having folderfuls of them.

I keep seeing all these wonderful images to use as Eidolons, and people mentioning having folderfuls of them... wouldn't it be nice to have some shared resource of Eidolons Epidiah Ravachol ?

Not sure about the technicalities... maybe a Pinterest board? Or, better several boards, so that each person can have their own organization according to taste or theme, and so on.

I just wonder if there's a good way to aggregate/search pinterest boards.

I'm going to have to get a few more practice games in on Google Hangouts before this goes down.

I'm going to have to get a few more practice games in on Google Hangouts before this goes down. So keep an eye on the community in the next few days.

Originally shared by Indie+

6pm EST 10th May

Hosted by designer & writer Epidiah Ravachol , the Indie+ team take on a world full of wonder and danger. 

Fast paced and story driven, Swords Without Master is a sword & sorcery game, inspired by Fritz Leiber’s short stories of  Fafhrd & Gray Mouser series.

Drawing their swords will be Chris Tregenza , Mark Diaz Truman , Richard Rogers and Brendan Conway. Join us as we carve our way through monsters, gape in awe at the wonder of the world and steal anything not nailed down.

For more about Swords without Master visit [ http://dig1000holes.wordpress.com/swords-without-master-2/ ] and consider supporting Epidiah Ravachol;s Patreon campaign [ http://www.patreon.com/Epidiah ].

Original artwork (CC-NC) - http://pronouncedknee.deviantart.com/art/2013-02-16-DnD-Characters-354581780

#RPG

Monday, April 28, 2014

Putting this here to make a rogue later.


Putting this here to make a rogue later.

That is, if no one beats me to it.

Originally shared by ALAS SUPERSONICAS

JAIME JONES
http://www.artpad.org/

Speaking of playing Swords Without Master over Google Hangouts, our very own Stras Acimovic has put together this...

Speaking of playing Swords Without Master over Google Hangouts, our very own Stras Acimovic has put together this lovely Thread Sheet to be used just for that purpose!

Here are the instructions for how to best use this resource:

Before running perform the following:
•   Make a Copy of the Template (don’t use the template directly).
→   Click on Google Drive
→   Select the checkbox next to Swords Without Master Online Play Template
→   Click on the [More ▼] button near the top.
→   Select ‘Make a Copy’ (most of the way down)
→   Refresh the page (Ctrl+R. Unless you use IE. In which case DONT USE IE)
→   Click on ‘Copy of Swords Without Master Online Play Template.
→   Click on the [More ▼] button near the top.
→   Select ‘Rename’
→   Name it after your game (ex: SwoM Hangouts dd/mm)
→   Click on the file to open it.
•   Share it with everyone
→   Click on the [Share] button in the upper right
→   Share via G+ if necessary, paste link in chat (change link properties to edit first), or add emails.
•   Delete this instruction text.
•   HAVE A GREAT TIME PLAYING SWORDS WITHOUT MASTER!

Behold! A Google Drive folder of Swords resources. Browse and enjoy, under penalty of death.

Behold! A Google Drive folder of Swords resources. Browse and enjoy, under penalty of death.

And if there's something you'd like added to the pile, let me know in the comments below.
https://drive.google.com/folderview?id=0B4nYXSvbVX-AbzFvaUhNSVZTaEU&usp=sharing

Saturday, April 26, 2014

Hail to the Horde

Hail to the Horde,

I have a question about the rules of our most fickle game. If the Thunder has been overcome in a Rogue's Phase does a new one instantly appear? Can the Thunder be affected in the first place (or is my memory failing me again)?

Friday, April 25, 2014

Oh man, so apropos to last night's game.


Oh man, so apropos to last night's game.

Originally shared by ALAS SUPERSONICAS

Robh Ruppel

Thursday, April 24, 2014

Almost missed my rogue today (I totally blame a SwoM game ^_~).


Almost missed my rogue today (I totally blame a SwoM game ^_~).

To celebrate the addition of the Rogues, Eidolons & Simulacra section I think I'm going to have to add some Rogues & Eidolons for a week! Here's day 2.

Qin the Raven

Eidolon
The image included! (attached to post)

All the Deserves a Name
Yu - the fourty second son of the third line of the Immortal Emperor of the Island Empire, most beloved of his family, Qin's one time lover. The one that spoke the Great Words that command all gods of Sky and Sea to prevent Qin from ever returning home.

Sun - Yu's beloved brother whom Qin slew. The one whose ghost poisons the hearts of those nearest to Qin (through lies whispered in their dreams) if she rests too long in any one place.

The Oil of Midnight - The black arrows Qin crafts, are prepared via a recipe passed down the archers in her lineage. Arrows prepared with this Oil make no noise when fired from a bow. 

The Woven Tombs - The five jeweled tresses, woven into Qin's hair that house the household gods of her family, whom she prays to and believes bring her luck.

Feats Heroic
Jovial - Bright eyes, quick feet, sure step even on thin branches and precarious ledges.

Glum - A rain of arrows, silent and dark, striking all marks without fail.

Trick 
Curse - The gods she bears are angry at being barred from their homes and place of respect. Although once gods of abundance and good fortune, they often choose inopportune moments to touch events and spin misfortune.

Tricks for the Future
Ill Fate - Gods are fickle, and quick to anger.

Rogue Creation

Rogue Creation

Name: Kaspar.

Eidolon: the music video to the song “Silent Shout” by The Knife. The Knife - Silent Shout

All That Deserves A Name:

The Dark Branch — a magical force or entity which occupies Kaspar’s shadow.  Slow-moving, it reaches out with shadowy cold tendrils and acts on the world.

The Marked — a misshapen group of ruins-living humanoids.  Insane by human standards, murderous, dangerous.  Most possess the Dark Branch but they don’t control it, it controls them.  Kaspar is half Marked and half human.

Bitterness — Kaspar’s sword.  criscrossed with black stains.  Contains a numbing poison.

Tancred — A human city Kaspar is well regarded in despite his creepiness, because he has helped defend it.  He’s fiercely protective of Tancred, though he doesn’t spend most of his time there.

(That’s all I can think of for the moment)

Feat Jovial:

Nimble as a cat, he leaps and rolls from rock to rock and shadow to shadow, stabbing decisively with Bitterness from behind the foe he has just slipped past!

Feat Glum:

The Branch tendrils have been slowly fingering their way through and around the slabs behind him, blocking his escape, as he slowly backs away from his enemy.  There is a deep rumbling and cracking as they shatter and the pieces roll aside.  A cloud of dust puffs out of the shadows and covers his escape completely.

Trick:

Locus: an ancient and ruined city shattered to its roots, with cracks deep into the bowels of the earth.
https://www.youtube.com/watch?v=h-zkS7N3hMw

Jaga Head-Taker


Jaga Head-Taker

All that Matters
Sunderer - Jaga's axe, stained red from the blood of those he's slain.

Frigi - Jaga's wife, small for a giantess, but large for him.

The Spell of Interrogation - A spell that will awaken a severed head, and require it to answer Jaga's questions.

Banu's Ear-rings - A mark of man-hood, taken from Banu, the first man Jaga killed.

Feats Heroic
Glum - Jaga cuts the Achilles tendon to fell a foe much too large for him to fight fairly, then runs to the neck and lets Sunderer do its work.

Jovial - Jaga grins as they come, and many heads fly with each swing of his axe.

Trick
Inevitable Foe - Mobagu Eater-of-Cities, Jaga's brother in law.

Eidolon by Dominic Harman (bleedingdreams.com)

In a little over a fortnight, I'm going to be overplaying an exhibition game for the Indie+ community.

In a little over a fortnight, I'm going to be overplaying an exhibition game for the Indie+ community. It'll be a recorded on-air hangout and one of the goals is to keep the game under two hours so as to tantalize viewers with busy schedules.

That's not going to be a problem. I regularly run full games of Swords at cons that take less than two hours and that's while I'm teaching the rules as I go. My personal record is a complete game in 45 minutes. The key is to make sure everyone's focused on hitting the Motifs as hard as they can and gunning for a tight, punchy tale.

But I want to get some practice in to work through some of the kinks of playing Swords online. So I'm running a game on Google Hangouts tonight at 7 PM EST with the goal of being done in less than two hours. I'll need three rogue players.

I intend to record this. If it's quick and punchy enough to suit my needs, I may gussy it up some and use it as a demo video.

Oh, and I want to play in the wasteland of a once great civilization where most folks now scurry and hide from the roaming giants and soaring dragons. A place where the rogues' affinity for danger is sorely needed and can be well-rewarded by plunder from the ruins of the old world. (Tale eidolon courtesy of Ed Heil) 

So, the first three folks to reply below that they want in will get in. If you miss out on this one, fret not. I'll be doing more in the next few weeks.
http://www.edheil.com/illustration/2012/11/11/giant-vs-dragon/

More rpg art like this! Painted by one of my dearest friends, Jason McPhillips.


Originally shared by Brennen Reece

More rpg art like this! Painted by one of my dearest friends, Jason McPhillips.

Wednesday, April 23, 2014

I'm fairly proud of this, so I can't resist sharing it.


I'm fairly proud of this, so I can't resist sharing it.

Because Swords Without Master is such a simple, easy to teach, low prep game, it's something you play anywhere you've got a few eager rogues and a couple of hours. So I collected everything necessary to play in a nice, pocket-sized container.

Two dice, a copper and steel Overtone marker, some cut and folded pieces of paper for rogue sheets and motifs, some smaller strips for morals and mysteries, and a golf pencil, all fitting neatly into a fine wooden dice vault. Everything a group needs to play and look damn good doing it.

Don't mind me. I'm just pinning this here for folks who happen upon the community and are curious about the game.

Don't mind me. I'm just pinning this here for folks who happen upon the community and are curious about the game.

Swords Without Master is a sword & sorcery roleplaying game that appeared in Volume 1, Issue 3 of the ezine Worlds Without Master.

Read more about Swords Without Master here:
www.Dig1000Holes.com/swords-without-master-2/

Read more about Worlds Without Master here:
www.WorldsWithoutMaster.com

Grab all sorts of glorious Swords Without Master resources here:
https://drive.google.com/folderview?id=0B4nYXSvbVX-AbzFvaUhNSVZTaEU&usp=sharing
http://www.worldswithoutmaster.com

Standing offer: if anybody comes up with a rogue whose eidolon is from http://www.edheil.com/illustration/ I will...

Standing offer: if anybody comes up with a rogue whose eidolon is from http://www.edheil.com/illustration/ I will pay you a million dollars, to be disbursed in the form of sincere admiration.  Or silver smerduks deposited in your name in the Civic Bank of Lankhmar.
http://www.edheil.com/illustration

For simulacrum in abundance, I recommend adding ALAS SUPERSONICAS to your Circles.


For simulacrum in abundance, I recommend adding ALAS SUPERSONICAS to your Circles.

Zukka Twal Groz

All that is worthy of a name:
Honor - his sword, growing cracked from use and shattered at the tip.
The Gift - a spellwoven tattoo that ensures that he will die in battle and in no other way.
Abaxxon - the demon whose likeness is woven into the tattoo and whose power has been siphoned to seal it, making his attentions likely.
Dirge for the Nameless - The song he sings after a battle, to mark the passing of those he slew whose names he did not know.

Feats Heroic
Jovial - Sunlight flashes and gleams off helmet and blade, and speckles of blood glitter in the air.
Glum - Prone, covered in wounds, drenched in his own blood, he pulls himself upright using his sword to steady himself.

Trick
Locus - A vast, empty hall, full of racks and racks of weapons and armor, glowing under torchlight.

To celebrate the addition of the Rogues, Eidolons & Simulacra section I think I'm going to have to add some Rogues &...


To celebrate the addition of the Rogues, Eidolons & Simulacra section I think I'm going to have to add some Rogues & Eidolons for a week! Here's the first (re-copied from Bret Gillan's art share!)

Worrik, the Last of the Seven

Eidolon
The image included!

All the Deserves a Name
Roshkagg the Vile Darkness - An ancient evil left over from the days before the twin suns burned in the sky, awakened in the last age by some silly cult that was devoured for their troubles.

The Armor of Seven Kings - protects its bearer from vile darkness, words of blasphemy and death itself. Apparently not age. Or decay.

The Nimblade - A blade cold-forged by some forgotten smith in the great dark. One of the few objects capable of wounding Roshkagg and his ilk.

The Vessels of Binding - Canopic jars bound in spells which can safely house the parts of Roshkagg such that his great evil does not spread, does not poison the minds and hearts of mortals, and does not pursue extinguishing the suns to bring back the ancient dark.

The Warning - A belt bearing the heads of those stupid enough to steal the bits of Roshkagg from a tomb built to house them, and sell them as reliquaries for profit. Their souls are bound to the skulls, and forced to advise the wearer. They are not required to be polite.

Feats Heroic
Jovial - Shattering mortal weapons upon his foes, while swearing to accumulate enough treasure to build a better tomb to sleep in.

Glum - Gritting skull teeth, and setting a will to battle both foes, and the incessant insults the skulls on his belt throw at him.

Trick 
Canny Cognition - Knowledge of of secrets and a people from an Age long since passed.

BONUS: Tricks for further adventures
Ill Fate - The heads upon The Warning are forced speak the literal truth, but not the helpful one.

Inevitable Foe - The Cult of the Devouring Dark. Hooded cultists armed with poisoned blades, led by a screaming high priest bearing a reliquary containing a piece of Roshkagg.

Unparalelld - After many years, and many adventures, still missing a few pieces of Roshkagg and lacking any rest in a cozy well-booby-trapped tomb, replace Warricks Jovial tone, with a Resigned tone.

Here's a simple campaign I totally should have included in issue 3, but completely forgot:

Here's a simple campaign I totally should have included in issue 3, but completely forgot:

The Wandering Overplayer

None in your game may take up the mantle of the Overplayer for two tales in a row. Thus all who wish to play rogues will have their chance.

After seeing +Bret Gillan's Breach campaign, I threw this puppy together.

After seeing +Bret Gillan's Breach campaign, I threw this puppy together. Back in my day, Grimjack sat right next to Heavy Metal on the shelf in my local comic story and the BÖC song is from the Heavy Metal soundtrack. So it totally counts.

Lt. Sarvoon Mark (AWOL)

Eidolon
http://youtu.be/cIE0wTFg364
But in moments of pure honesty, I'd say his simulacrum is exactly:
http://static.comicvine.com/uploads/scale_small/0/4/22034-3425-24585-1-grimjack.jpg

All that is Worthy of a Name
•  The 73rd—the psychic echoes of his siblings-in-arms who perished when he finally deserted.
•   The Ponderous Knot—a mental exercise that allows him to hide from psychic blood hounds.
•   Penelope—an old, three-eyed cat that pities him.

Feats Heroic
Glum—The disciplined mind sees the individual drops in the storm.
Jovial—My mind's armor has worn thin and my loudest emotions spill into those around me.

Trick
Ill Fate—Don't let these shakes go on.
http://static.comicvine.com/uploads/scale_small/0/4/22034-3425-24585-1-grimjack.jpg

Hey guys, I wrote this a little while ago and thought it might be relevant to this community.

Hey guys, I wrote this a little while ago and thought it might be relevant to this community. Inspirations are Heavy Metal, Palladium's Rifts, and Shadowrun.

Originally shared by Bret Gillan

Breach, a new Advanced Game Campaign for Swords Without Master

Dimensions and worlds collide with and spill into this world, and your rogues travel through the strange places and encounter dangerous creatures thus absorbed.

Eidolon rules are expanded such that all players, including the overplayer may bring anything suitable as an eidolon - artwork, a miniature, a song lyric, a poem, a book, an animation, even other RPGs - to the table. The Overplayer may at any point reach into this pile of eidolons for inspiration for a scene, a setting, a character, a Thunder or Storm, etc. The other players may do this as well! Beings may be pulled here from all manner of dimensions, though they may be transformed by their travel.

Some of these creatures and places still carry their home dimension with them, and scenes containing them will have new tones replacing Glum and Jovial per the Travel to Other Worlds rules.

Tuesday, April 22, 2014

As a frequent Overplayer, I'd like to create hand gestures for indicating which phase I'm starting.

As a frequent Overplayer, I'd like to create hand gestures for indicating which phase I'm starting. I think it's fun to launch right into description for a scene but my players keep stopping me to double check that they've read my intent correctly about what type of scene it is.

Finger to chin--Discovery
Making a fist--Perilous

I'm using the miscellany from previous issues Worlds Without Master to inspire scene setting in SWM.

I'm using the miscellany from previous issues Worlds Without Master to inspire scene setting in SWM. Is anyone else doing this?

Epidiah has promoted me back to moderator.

Epidiah has promoted me back to moderator. I feel the power coursing through my veins. Must fight it. Must not...let it...go to my head...

 Bwahahahahahaha! Fools!

Oops...

I created the G+ community for people to chat about Swords Without Master.

I created the G+ community for people to chat about Swords Without Master.

Have I played it? No, which is a great shame, but I'm working on it. But there definitely should be a community though, so I went ahead and made one. 

I've also made Epidiah the group's owner and moderator and stepped back to become a standard member.

[Tom mysteriously steps back into the shadows from whence he came and trips over a bucket]

Monday, April 21, 2014

Death is No Easy Task

Originally shared by Epidiah Ravachol

Death is No Easy Task
Being a postmortem on  #WorldsWithoutMaster  Issue 3 and the #SwordsWithoutMaster  contained therein.

Last week on Monday, Issue 3 of Worlds Without Master was released about two months overdue and along with it Swords Without Master was released, almost four years overdue. Briefly, this is how it went down.

In June of 2009, Emily Care Boss, Jason Keeley, John Stavropoulos, Jim Sullivan and I sat down and created the entire game of MonkeyDome over the course of a single week.

At the end of that week, we were on a train from NYC to Greenfield, Massachusetts, to debut the game at JiffyCon. On that train, a Western-themed version of the game based on Young Guns II was hacked together and played for the first time. During this process, Swords Without Master first took root in my head under the working title Sword Buddies.

I had no time for new games. I was trying to get Time & Temp done in time for GenCon. Ah, remember those days? When games had to be done for GenCon. Seems like only five years ago. But Sword Buddies would not leave me be. So as soon as I could, I changed the name and declared that I’d have the game at the very next GenCon.

Oops.

I ran the hell out of the game in the intervening years. At some point, I released the preview adventure “The City of Fire & Coin,” and several other folks started running the game. All the while, I kept repeating my mistake and declaring a deadline for this damn game.

Then along comes Worlds Without Master and once again it became time for me to demonstrate that I will never learn this lesson. So after two successful issues and a bonus holiday issue, I declared that I would publish Swords in the third issue.

::Insert Montage of Eppy Sweating and Drinking Heavily While Typing Meaningless Words::

The state of indie publishing has changed so dramatically in the half decade since MonkeyDome. Audiences have gotten bigger. The iPad popularized tablets, making PDF sales not just feasible, but practically the standard. Kickstarter changed how we fund things and finally slew the mandatory GenCon release date. Then, for me, Patreon slew Kickstarter and the pageantry of the release date.

Indie gamers themselves have changed in those five years. When you see talk about Swords Without Master online, the conversation uses the language of Apocalypse World rather than, say, D&D, which is almost certainly the language they would have been using if it had been released in 2010. And I am so happy about that.

(And don’t get me started on all the personal changes I’ve made in my life since 2009.)

So here we are, in a completely new world. One that grows ever more ephemeral. All this, I guess, is to put the data I’m about to dump on you into perspective. It is, probably, meaningless. But it may be, at least, entertaining to our pattern-hungry minds.

Show Us How You Spent Your Spoils

On March 31st, 2014, I released issue three to a 322 patrons and 45 allies. For this the Patron Horde granted me a boon of $1,491.11. Roughly $270 more than the previous issue and $500 more than the issue before that.

•  2% of these pledges did not go through for whatever reason.
•  5% was tithed to Patreon.
•  6% were wrapped up in credit card fees, a marked improvement over last issues 8%.

This left me with about $1,300, which was about $50 less than what I owed my contributors and editorial staff (not including my own work on the ezine). That’s actually a little bit better than I had hoped to be. I went out on a limb on this one because of Swords. The issue itself was almost twice the size of the previous issue.

This is where things start to slide from glum into jovial for my wallet.

Since releasing the issue, I’ve sold 25 copies of the issue on DriveThru and 45 copies directly. Of those 45 direct copies, 18 of them were bundled with the first two issue, but for simplicity sake, let’s just attribute those sales to the release of this issue.

So, as of this post, through DriveThru and direct sales, I’ve made about $275 over the $50 I needed to finish paying out my contributors.

But more importantly, the Patron Horde has grown by 18 patrons in the past week, bringing us ever closer to that color cover milesone.

A Future Without Master

I’ve already waded into the next issue of the ezine. I don’t know yet whether I should look to this month or next, but I’m going to pull the trigger on that in the next 12 hours or so. Swords has a bright future ahead of it. It’s been largely well-received and I intend to grow it through the ezine in much the same way early D&D grew through Dragon. But at the moment, I’m going to revel in Swords finally being out before focusing on the next step. I’m chomping at the bit to write and publish more fiction. Manyara and Snorri have been knocking at my mind-door lately. It turns out they’ve been places and have such tales to tell.
http://patreon.com/epidiah

We're lighting the G+ Gaming Signal/Pyre for any folk in or around the GMT time zone.


Originally shared by Tom Pleasant

We're lighting the G+ Gaming Signal/Pyre for any folk in or around the GMT time zone.

Who's up for a G+ Hangout to play Swords without Master? Chris Bloxham and I want to get our fix of sword and sorcery, Epidiah Ravachol stylee. Bonus points to anyone who's already actually played it!

Play-aid for Epidiah Ravachol's Swords Without Master: A unified listing of Tricks.

Originally shared by Jon Cole

Play-aid for Epidiah Ravachol's Swords Without Master: A unified listing of Tricks.
#swordswithoutmaster

Replay: Swords Without Master

Originally shared by Indie+

Replay: Swords Without Master

The second game from Games in the Bar event last Saturday.

Games in the Bar will be back next month as part of the the #GameNight on May 10th.

Swords Without Master - Games in the Bar

#RPG
https://www.youtube.com/watch?v=1O0-AZuJk0c