Good evening fellow rogues!
In about a week and a half, I'll be running a couple games of Swords Without Master at a small local RPG convention. I'm super excited to get some new people interested in games like this!
I was wondering if there were any resources available to help facilitate playing SWM in a con setting, though. Besides stuff like the Ritual of the Neophyte, and the other items in the Google Drive resources page, of course.
How do I deal with eidolons & simulacra when I might not have free wi-Fi? What order should I teach the mechanics? Should I just go with the info in the City of Fire & Coin?
If someone could point me towards any previous discussions about this very thing, that would be amazing!
I summon Keith Stetson.
ReplyDeleteFor eidolons, I would use art cards, but they are cumbersome to lug around and not as readily available as once they were.
Wow, how incredibly on point! Thanks Michael Miller and Keith Stetson!
ReplyDeleteYes, take the advice from that Google Doc over "The City of Fire & Coin." That intro adventure needs some reconstructive surgery.
ReplyDeleteI recall you saying that before, but I couldn't remember from where. I'll keep that in mind!
ReplyDeleteI actually got my first chance to run it last night with my regular gaming group. Overall, I thought it went pretty well, but there were a couple of minor hang ups. The information on that doc seems very helpful though!
Damien Rahyll made some cool sheets that you can use as a sort of playing board.
ReplyDeleteA buddy of mine uses what I believe is a pricing catalog for Magic the Gathering cards for Eidolons. The upside is that it gives you a reasonably portable treasure trove of fantastic art; the downsides are that the pictures aren't very big, and can't be passed out to players unless you're okay with tearing out pages. The latter could be solved with actual magic cards, but of course that is rather more expensive if you want a large collection to pick from. You could let players keep the cards as mementos if you did that, though.
ReplyDeleteKeep in mind that simulacra and eidolons can be anything, like actors or movies or even objects you have handy. The idea is to give you a starting point, and a sense of the character you're going for. I've had players use songs, for example. (Though it's better if everyone is familiar with what you reference, you can just describe it briefly.)
ReplyDeleteBefore I got some portable art prints and Magic cards, I would have players look through my other RPG books or consider miniatures from other games.