Tuesday, June 9, 2015

Let us tell a tale as written by...


Let us tell a tale as written by...

Tales are the adventure modules of Swords. They can be as simple as a single style or as elaborate as an actual module. For me, I rather like a Tale that is a title, one or two styles, and an overtrick. Such as:

"The Legion of the Damned"
A Tale of Horror and Dark Magicks
Overtrick: Inevitable Foe—A phalanx of skeletons dripping with their own fresh gore.

In #SundayAMSwords  this past weekend we played a tale comprised simply of a single style: ...of Beauty. It was astounding. We had the torches in an inn extinguished so one rogue could blow the embers from the hearth across the ceiling in the pattern of constellations. Dawn herself appeared in all her rosy, scintillating glory. And captivating patterns of light and dark moving about in the silent depths of the ocean.

The purpose of a style is to plant a flag in your game that says, "We will tell this sort of story," and then to give you a single rule that may aid you in that endeavor. The rule tantalizes you. We all love rules, that's why we're here. We want to toy with them, see how they tick, and see what they can show us about the game.* But it's the flag that is the most important element of the style. The rule exists to remind you of your flag.

Thus far, all the styles in Swords are about themes or things that can appear in your tale. One of my intents with styles, however, is to eventually let groups base them on authors they'd like to emulate. A tale as written by... rather than a tale of....

What makes an author's work definitively of that author is in some ways deeply personal. What I see and love in Fritz Leiber's work may not be what you see and love in his work. It gets cloudier the more people you get involved and the more media that is focused on the work. 1982's Conan the Barbarian is not Howard's Conan and the 2011 film is neither. Simply planting a flag will not do. Not everyone will see the flag on the same hill. Any added rules would only be ignored by folks running for their own hill the same way folks ignore their GPS when driving around their hometown.

It is more effective to use a constellation of non-author styles followed by an "as written by" flag. The beauty in this Sunday's game coupled with the sad news of Tanith Lee's recent passing put me in mood to create just such a style for just a sliver of what I find so captivating about her work: A Tale of Beauty, Seduction and Sorcery as Written by Tanith Lee. You could have a wildly different cluster of styles in mind for Lee's work, but if we sat down to play this tale together, we'd all be on the same page. In fact, even if you had never read a word written by Tanith Lee, I suspect you'd have no trouble keeping up.

Show us what constellations of styles would you use to play a tale as written by one of your favorite authors.


* In fact, one often overlooked definition of the word play means "the extent to which a part of a mechanism can move freely."  ( Number 11 in the noun definitions: https://en.wiktionary.org/wiki/play#Noun) Rules define that extent of that free movement and we love exploring that.

Sunday, June 7, 2015

This place must have a hundred stories.

This place must have a hundred stories.
https://40.media.tumblr.com/76602375f4588ac31772c2c3bef50006/tumblr_npho35ulc11qhttpto4_1280.jpg

“Dawn of Beauty, Dusk for the Wizard-Whales”

“Dawn of Beauty, Dusk for the Wizard-Whales”
A tale of beauty of #SundayAMSwords

Opening eidolon: https://www.pinterest.com/pin/503629170806180169/

A sheltered inn. Sleep will not come. Tales around the hearth. Tapper’s tale of awaking in a strange castle, failing to find a love one and a threat. His wif’e’s sacrifice to save him. Gammon showing the inn-folk the stars they have never seen. Constellations being form from embers in the ceiling of an inn. Chucho, Dario’s faithful dog, the only one to see an immaterial giant enter. His mournful howl shifting to a yip of recognition.

Dawn strides in, resplendent in her prismatic finery. Upon her throat, a scrimshaw bone spur. What terrible thing have the Wizard Whales bound her to do? Long ago, the Dawn was promised to the Wizard Whales—they mean to collect!

At sea, at an island of flotsam: http://i.telegraph.co.uk/multimedia/archive/01867/boat_1867948c.jpg Glowing life attracted to the island of flotsam. A wheeling and diving of gulls around a distant ship. Dario seeing the pattern of the constellations hidden in the forms of the trash. Following a path based only on theory is not wise: One misstep and light and shadow swirling around underwater in complete silence. The boat pulled down, down.

Tapper thrusting Dawn behind him, “There will not be another sacrifice.” The horse-sized minions of the Wizard-Whales: http://vignette3.wikia.nocookie.net/dragonvale/images/d/d2/Leafy_Sea_Dragon_3.jpg/revision/latest?cb=20140519115054 The touch of their leafy fronds like a thousand biting needles. The ship drawn by a massive, ancient Wizard-Whale, its barnacles like icicles, adorned with gold and gems. Harpoons hurled toward the blinding light of Dawn.


Gammon bounding moonlike across the trash, until a haunting whale song counterspell plunges him. Dario’s wordless spell prompting a duel of wills and seizing control of a threat. Men and sea-dragons merged like centaurs.

The Wizard-Whale spewing a cloud of ambergris to smother Dawn’s light. Chucho clinging to flotsam. The immaterial giant returning, as Tapper hurls Dawn from the water. The giant and Dawn, ascending to the glowing sky, free of the trash.

The ship’s captain—a woman of mighty thews and sharp blade—lunging for Gammon as he approaches the Wizard-Whale. Flashback: Gammon on the moon, entrusted with a shard of moonrock to end the threat of the Wizard-Whales, in theory. The captain’s thrust snagging the moonrock and thrusting it into blubbery skin. Wizard-Whale and moon-man glowing like the full moon itself. The light fading, and both are gone.

Dawn’s light burning brightly but oh-so-gently. The tranquil sea-surface, free of trash, offering hope to Chucho, Dario, and Tapper.



Our virtual tabletop: https://docs.google.com/drawings/d/10fZhyowatQSByyuXpqEE2FkY93IO8gm2zC_4KyvhGX8/edit?usp=sharing
Miguel as Dario. Aaron as Tapper. Me as Gammon (for the last time—for now!). Eppy as Overplayer.
https://www.pinterest.com/pin/503629170806180169

Sunday Morning Swords: 7 June 2015

Sunday Morning Swords: 7 June 2015

#OriginsSmoriginsEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:30 EDT to start the last group. If you can't make that, no worries, we'll fire another one up at 9 AM PDT for those who wake at a more civilized time.

I am, unfortunately, unable to attend the later one this week. Enjoy without me, West Coast Rogues, and I'll hopefully see you next week!

Feel free to use the hashtag #SundayAMSwords  should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Thursday, June 4, 2015

Tuesday, June 2, 2015

How have the long-term aspects of Swords played out with people?

How have the long-term aspects of Swords played out with people? How have your Rogues grown and changed across multiple sessions of actual play? Who's run a successful campaign, as detailed in the last section? How'd that work out?