Just played my first game, thanks to Keith Stetson. AWESOME. Also, I immediately started thinking about games that you could directly play with Swords vanilla, without even hacking the moods.
Capes Without Master: Somebody has gotta have thought of this already. Superheroes! It's totally the game for Peter Parker's webslinging antics! Be brooding and glum, then flip and be awesome and jubilant!
Vamps Without Master: Angsty existential dark thoughts vs. super-awesome supernatural powers! (Would also work for werewolves.)
Mythender Swords: This was my first idea, and it was prompted because the action in SWM immediately reminded me of how Mythender works, particularly when it comes to generating awesome action.
Shounen Without Master: Because, really, Glum and Jovial are too good of a fit for the tone of a shounen anime. (Maybe swap out Glum with Angry, or...maybe one of the characters just has Unparalleled and replaces Glum or Jovial with Angry.)
Also, Swords is definitely going to be one of the key influences to a game design I'm working on. That passing-the-dice thing, I was already doing something a bit like it.
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