Friday, July 25, 2014

Used Vincent Baker's Sundered Lands: Night Watch as an excellent addition to SWM tonight.

Used Vincent Baker's Sundered Lands: Night Watch as an excellent addition to SWM tonight. In our campaign we were longing for more backstory and conversation than is possible in a typical discovery phase and so began our play with Night Watch tale-telling followed by a 2 hour SWM session. It was a blast! The themes of the stories told bled into our SWM play, making it one our best sessions ever.

We chose the title, eidolon, overtrick, and tale requirements before playing Night Watch which helped everything mesh across systems. The whole thing took 4.5hrs, I highly recommend trying this if you've got a regular SWM game!

Perhaps Alex Carlson, Chris Larabee, Molly Forsythe, or Adam McConnaughey have stuff they want to add?

I propose the Overtrick Philandering Rogues:
Swords and Sorcery is not honor-bound to one dice-laden mistress! Rogue characters may travel between role-playing games, provided they return to Swords Without Master within one session of play.

2 comments:

  1. I quite like this ritual! I have several plans for mixing Swords with some games, myself. Swords and much of the Sundered Lands are two great tastes that I bet would taste great together. Though I would be remiss if I didn't also plug using the Respite Phase to get up to similar shenanigans within a Swords game.

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  2. We use respite phases as well for briefer interludes. We appreciated the extra structure that Night Watch gives to relaxing rogues. Alex Carlson even noticed that the end of session move from Night Watch roughly maps to Discovery, Perilous, and Rouges' phases.

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