Thursday, September 25, 2014

I ran a cyberpunk hack of Swords Without Master earlier and it went mostly quite well though there were bits of...

I ran a cyberpunk hack of Swords Without Master earlier and it went mostly quite well though there were bits of unevenness that increased towards the end of the game. Jackson Tegu, David Redcorn, Robert Bruce and Orion Canning were the Punks in our game.

The tones were

Street - Loud, Lively, Organic, Urban, Squalid, Gritty, Criminal, Analog, Violent, Passionate, Melancholic, Familiar

Corporate - Cool, Distant, Digital, Antiseptic, Lifeless, Cynical, Efficient, Cybernetic, Ominous, Minimalist

And the game was a Tale of Betrayal and Intrigue, played with the Ritual of Interlocution.

So, the biggest issue to be addressed was technobabble getting away from us and muddying the fiction. We had slightly different ideas about what cyberpunk should be that made the last leg of the game drag a little bit. The proposed solutions were to pre-define the tech so that we all had a common baseline we couldn't deviate too far from (I'm not too much a fan of this option), to invoke the ritual of the Weird exclusively for tech descriptions, or to make the game a "Tale of Near-Future Tech" in which a description of some cyberpunk technology or its impact on the world should be an element on each motif. This last option is what I will try next time I play Cyberswords without Cybermaster

Overall, though, I felt the game was successful and I am very pleased with how well the new tones worked for establishing the right mood.

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