Hacking Swords Question (which may necessitate a new section of our community).
I'm wondering how Epidiah Ravachol came up with the idea of having different phases with different rules and different intents. Beyond that, I'm interested in how the three main phases were developed. I think this discussion could help those of us who are hacking the game to look critically at which phases we need to keep, which we need to cut and where there may be a need for a new phrase.
I think Michael Miller also has something valuable to contribute about why he axed the Discovery phase for With Great Power...
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