I have been thinking about randomness in games a lot lately and that brought up some thoughts specifically about my favorite game. I am certainly interested in Epidiah Ravachol's answers to these questions but I am also very interested in everyone else's answers!
Why is the Overtone randomly determined? Why are the individual Rogues' tones randomly determined? Why are the outcomes for the tones equally likely? If a Rogue may lean more toward Glum or Jovial, why not have them add a +1 to the appropriate die? Why use dice to randomly determine the tones? Why use 2d6 instead of a d6 for an unlikely tone and a d8 for a likely one? Why list all these questions without even a line break?
Randomness - it's fascinating!
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