Apologies if you're seeing this twice. I wanted to include the folks who follow the Swords Without Master community as well.
Originally shared by Michael Miller
Character creation systems are one of the parts of game design I struggle with the most. Anyone want to take the current version of With Great Power hero creation for a spin? If so, it's in the attached PDF.
I'm particularly looking for feedback on:
~I am assuming that 75 years of superhero media have taught my players the genre. That said, is this enough of a prompt to get people thinking, or do I need more?
~This version of With Great Power is derived heavily from Swords Without Master. As such, it is meant to be a very quick-playing game. Does this creation process bog down creativity?
All feedback welcome. Thanks!
https://drive.google.com/file/d/0B75oJr2Y1roRcXRIZlRUY0RPSTA/view?usp=sharing
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