I ran a playtest session of SwM before I run it at Gamicon at the end of February. Here’s how it broke down.
The Jovial
Talked about Swords & Sorcery touchpoints. Mentioning Xena helped!
My checklist and the Phases and Tones handouts worked well together
Sample Eidolons were helpful to half of the group
Session Eidolon was very effective
Rogue creation took about a half an hour, right on schedule
The ending was really satisfying for all the players
Afterward, a player said the he loved the game, now that he knew how to play
The Glum
Players often struggled with narration and leading questions
Related to the above, the Threads sheets were sparse
Players were very hesitant to “cut loose” with their Rogues
The Moral
Players need to know the Rogues’ Constraints and Affordances
Emphasize 3rd person narration
The Stymies
Unparalleled is not a good Trick for a Neophyte player or Overplayer
No comments:
Post a Comment