I gave Starward a go recently. Initially I forgot about the wandering tone but towards the end of the game the tones both informed and guided the game, bringing us to a convenient Fateful conclusion. So that felt like it worked.
The creation rules worked, as they obviously do in Vast and Starlit.
One thing that struck me was that unlike regular Swords without Master, these rogues actually work better with some Masters. The Fantasy Flight Star Wars RPG introduces the idea of Obligation to reflect things like Jabba's bounty on Han and Chewbacca's life debt. Given the lack of a strong kicker I thought I might give it a go if I play it again.
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