This is my first draft of my #200WordRPG supplement which is actually 100 words. It is an attempt to capture what made the White Wolf game Werewolf good but leans heavily on the idea that the reader knows the Swords without Master rules.
Feedback on whether it is too terse or not very welcome.
Children of Two Mothers
A skin for Swords without Master.
The two tones are Rage and Spirit.
Your character has a human and animal form. Name all that is worthy for both.
Create a feat for each form and one for each tone.
The Perilous phase is unchanged. The Rogues phase is the Pack phase; gameplay is unchanged.
The Discovery phase is the Quest phase, in it the Children attempt to discover the disquiet that corrupts the world. On a Moral, the discovery is ruinous but mundane. On a Mystery, the discovery is corrupt but the characters trust it as true to the cause.