Showing posts with label Jonathan Jung Johansen. Show all posts
Showing posts with label Jonathan Jung Johansen. Show all posts

Sunday, June 19, 2016

Sunday, May 1, 2016

Sunday PM swords

Sunday PM swords

This is our organizational thread for this Sunday night, 1. May. Who can make it? Starting between 19.00/20.00 eastern.

I know this is a late post, but just putting it out there!

I miss my #SundayPMSwords buddies too!
Miguel Zapico? Josh McGraw? Derek A. Kamal?

In addition
Aaron Griffin asked what evening swords is, and Epidiah Ravachol was maybe up for something!

Saturday, April 16, 2016

Sunday Morning Swords: 17 April 2016

Sunday Morning Swords: 17 April 2016

Posting it now so people know it's coming.

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. around 09.30 EST we will see if we can get a group running. If you can't make that, check back in a few hours - Possibly, there will be other games firing up later in the day for those who wake at a more civilized time. If you don't see one, feel free to fire one up yourself.

Use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias. And bring your breakfast or brunch. Adventurers need their sustenance! And coffee.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

If you are from another timezone, you can use the link below to calculate if it fits into your schedule.
http://www.worldtimebuddy.com/

Shoutout to
Derek A. KamalJon ColeJohannes OppermannAndré Rodrigues
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Wednesday, March 30, 2016

Sorry for the rogue spam. Here's a depressed, alcoholic brewmaster.

Sorry for the rogue spam. Here's a depressed, alcoholic brewmaster.

Eidolon
https://www.youtube.com/watch?v=BefliMlEzZ8

Snorri Draugrmead

All that deserves a name

The tippler - the great, jangling, rune embossed wagon. Filled with casks, decanters, flasks and dubious yeasts.

Arch spigot - made from the esophagus of a forest troll, it speaks of the brewing processes in a language only completely decipherable by the combined wits of Snorri and the entourage.

Spirits of the Entourage brewers fine - brewers, alcoholics, scholars, skalds, bards and squatters all, these eight fine people of all races once experimented as equals with snorri. Now they are all dead. All that remains is their spirits.

The prayer-bird - a glum reminder that haunts Snorri.

Cask of no name - the container of containers, nameless here forever more.

the stein-stein - stein made of stone hewn from the trees of the petrified woods of Andalheimn.

Feats heroic

Glum
Snorri ponders over many a quaint volume of forgotten brew descriptions, as spirit-kisses rise from his long dead friends with the lamp light gloating over.

Jovial
Opening a valve, the spigot incants an ancestral recipe as Snorri quenches his thirst in a tar-thick brew of over 200% alcohol by volume.

Trick
Compact - “... and we do it drunk, tipsy, completely wasted or with brew in hand.”
https://www.youtube.com/watch?v=BefliMlEzZ8

Tuesday, March 29, 2016

Veles Svitlychny, Andy Hauge, i have some questions in addition regarding handling the intrigue phase - after...

Veles Svitlychny, Andy Hauge, i have some questions in addition regarding handling the intrigue phase - after Fastaval i have promised to play some... I mean a lot of Shades Without Mirror.

I may need some help.

I cannot put my finger on it, but to me, it seems as if the intrigue phase has a higher skill level needed to really make nice questions. The limits it imposes are nice, but having some additional concrete examples to show people would be nice.

Since the questions should implicate the punk too, or draw them in, i could imagine that stifling the player. I could imagine the overplayer/Mr. Smith help with the implicating part. Akin to the overplayer helping with escalation? 
How have you done it?

-----
For the un-inducted, here is the intrigue phase, copied directly from Andy's vampire post.

The Intrigue Phase
This phase corresponds to the Discovery phase, but is focused on figuring out what your Vampire is entangled in, providing avenues for action.

When you, a Vampire, are handed the dice, roll them and narrate your Vampire coming across some information--maybe they're shaking down a contact, listening to one of their spies, or hypnotizing a mortal for information. Then, ask the Overplayer a loaded question about one of your Vampire's entanglements in politics--either one you've already uncovered, or one you're improvising off the cuff. Something like "Why do they owe me?"

(Tip: other players' Named connections, if you have their consent, make great entanglements!)

The Overplayer ends the phase once you have entangled the Vampires sufficiently to have an idea of what happens next, and it's usually a Perilous phase.

A small preface.

A small preface. I wanted a character that could exist in both a Shades Without Mirror and a Swords Without Master (which is maybe pushing the envelope.) Here goes nothing - normally i like to distill my characters more, but this seems more like a novella that i cannot shorten. Probably a bad sign.

I have tried to challenge myself, combining many of the coolest elements i have heard and seen in swords without master. "Things as characters", "multiple entities as a single character" and weird eidolons. it is fine if this character never sees play - for i think that may well be a challenge. But now the idea has been purged from my system.

Pr.s:m "rose" and the quantum driver
Pr.s:m "rose" is the bio-mechanic core of the grand station "The Satellite Loving."

That which was once one, is now two: the masked quantum driver exists both outside and inside The Satellite Loving, to dance and drive in reverie whomever chooses to be her vehicle.

Eidolon
https://www.youtube.com/watch?v=er416Ad3R1g


all that deserves a name

The Satellite Loving the divinely bio-mechanical satellite which floats around earth, containing the true forms of "rose", the quantum driver and She The First.

Inverse Cross ICE - The inverse cross ice is a virus which allows the infected to experience absolute synesthesia. If the infected chooses to fully accept rose, they will fuse and bind, their body and mind reaching The Satellite Loving: Now they may dance with the quantum driver.

White Lipped One, She The First - The Lonely freckled lover of the quantum driver. To be able to spend eternity together, she joined the satellite loving in marriage in its race across the sky. The station respects and worships her for it.

Feats heroic
Overdrive
A cacophony of futuristic tones opens the minds of the infected. Glinting gold races towards to the enemy.

Glum
Inside the station, they both writhe and dance, she being led by the newly accepted.

Unparalleled - Replace jovial with "overdrive"
https://www.youtube.com/watch?v=er416Ad3R1g

Saturday, March 12, 2016

Sunday Morning Swords: 13 March 2016

Sunday Morning Swords: 13 March 2016

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. around 10.30 EST we will see if we can get a group running. If you can't make that, check back in a few hours.

Possibly, there will be other games firing up later in the day for those who wake at a more civilized time. If you don't see one, feel free to fire one up yourself.

Use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias. And bring your breakfast or brunch. Adventurers need their sustenance! And coffee.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Friday, March 4, 2016

A #SwordsWithoutMaster Rogue


A #SwordsWithoutMaster Rogue

Ok, this character is a bit on overdrive. But i think it may be extremely cool to play, and play with.

The Eidolon is a picture of little lady and the silvered one, the arms of Minai dancing around them.

Atum the gutted.

All That Deserves A Name

Veilripper: The curved dagger with which Atum rips apart the gate to the gods - which recides in his belly.

The silver string: the navel-attached string-and-needle Atum uses to suture and heal the veil.

Lovers embrace: armour made of many bronzed arms holding the sutures. Gifted to him by Minai, the capricious gods with which he has fallen in deep love.

the Gods of the dais but Minai: the endless gods who live beyond the veil, residing between the atoms. he can call all but Minai willingly - for she is the god of uncontrollable passion and melancholy.

This shadowed veil: the veiled robe, flowing from the strings in his belly that gives Atum's lower body form.

Pure-tear bauble: The talking, snarking, sadistic bauble that keeps Atum company.

Feats Heroic

Jovial
plunging the veilripper deep into his belly, Atum summons forth "Little Lady and The Silvered One."

Glum
The many arms tighten 'round Atum's chest in a vicegrip of teary calamity, as bronze turns to onyx, and the smoky form of minai glares everywhere.

Trick

Inevitable Foe— The gods outside.

or maybe

Unparalleled - instead of glum, i have chivalry as a tone.

Thursday, March 3, 2016

Friday evening Shades: 4th March 2016

Friday evening Shades: 4th March 2016
Neon friday nights anyone!?
#FridayPMshades

"Shades without Mirror" is a cyberpunk hack for Swords by Veles Svitlychny which i have been dying to try. You can find the hack here
https://plus.google.com/104255815032136758697/posts/cYAqfNV1H3n

Let's see if we can hit critical mass - i mean technological singularity.
---

Here's our organizational thread. Comment below if you're interested in playing friday evening and mention if you're comfortable being an Overplayer and whether or not you have played Swords before. Write at what time you are available, and lets see if we can stitch something together.

When we get an Overplayer [should we call it a Mr. Johnson, agent, AI?] and three or four Punk (rogue) Players, those players will run off and start their hangout.

For now, let's focus on getting everyone into a group, and to find out at what time you are available. It'll probably run 19.00 to 21.00 PM eastern - but lets see when people are available, if people are available for longer, and what we can stitch together.

If you are not in the EST timezone, you can use the following link to compare with your schedule. http://www.worldtimebuddy.com/est-to-gmt-converter

Calling out Veles Svitlychny,Derek A. Kamal, George Pletz, Jon Cole, Josh McGraw, Miguel Zapico - Veles, its your hack, so i thought you may wanted to see. You others were more than fantastic to play swords with, and it was around the same time of day, so i thought you might be interested.
---

P.S. There are some tips and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Sunday, February 28, 2016

EIDOLON: interstellar OST - no time for caution

EIDOLON: interstellar OST - no time for caution
https://www.youtube.com/watch?v=EaJHFxCYUjI

Esle, The Invoker

ALL THAT DESERVES A NAME
The arch-grimoire - a tome containing the 101 invocations of yore.

A wooden flute - a reminder of Esle's youth.

Naime - an crystal mage-prison, pushed slightly out of flux and existing many places at once.

Death's finger - a crooked, bone white staff, lithe and long, that the invoker may conduct the energies. at the end, multiple pearlescent tassels hang.


FEATS HEROIC
Jovial - as the invoker twirls around, blazing ritual signs merge with the already existing as his blood is spilled in a obliterating cadenza of magical reverie and passion.

Glum - the invoker plays a haunting tune as he holds about his waist with one hand and the tune is answered in crystal clear notes in the far distance.

TRICK
Adroit prowess - jovial.
Esle invokes "the heavenly dance of the dimensional clock" as he spreads his arms in dance, the dimensional veil is lifted, and the strange tides shift the landscape. Everything aligns according to the whims of the invoker, at an object of the sky is beckoned to earth.
https://www.youtube.com/watch?v=EaJHFxCYUjI

Sunday Morning Swords: 28 February 2016

Sunday Morning Swords: 28 February 2016

Here's our organizational thread - it may be just a tad late, but let's see if we can get something up and running!

Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:30 EST to start the last group. If you can't make that, check back in a few hours. Another one will fire up at 9 AM PST for those who wake at a more civilized time.

If you prefer evening gaming, check out today's #SundayPMSwords by Jon Cole.

Feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias. And feel free to bring your breakfast or brunch. Adventurers need their sustenance! And coffee.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Thursday, December 24, 2015

Merry Christmas and Epimas!

Merry Christmas and Epimas! This will be a multi-part tale of seven rogues from the first stumbling games of our gaming group. I hope you enjoy. I will gladly provide eidolons, if you so desire - but i think it ultimately breaks up the text.

This is a tale of many rogues - It is a small saga of heroes breaking ancient bonds, of inky black ichor spilling through open eyes like baleful tears, and of curses being woven through generations with the bitter sting of unlucky ages past.

Let me tell you the dreaded tale of Skogenby. Skogenby, the storied town of the northenmost point of Anglafëll in the sainted wastes of Oeldgur, where the Chambling sea slams, bites and writhes deep into the land itself. Near Skogenby, an ancient tomb lies - a pyramid made of a hollowed-out-mountain - lies. Here, our tale of calamity and tragedy will play out. Such lay the land!


And with those words i will begin.

Chapter 1

Athothes, a priest-guard of the jackalheaded god of the dead, travels with Krummi, a warrior of an old tribe, a lithe berserker who lives under the sign of the raven, to slay the draugr queen. They come upon Skogenby a foggy morning, as hot as it can be in the cold winter months. As they tread inside the blessed log-gate and onto the bustling morning market, the rough smell of heady spices in the air assault their senses. thunder strikes the mountain behind them. Boulders fall. And then come the braying.

A horse is thrown over many streets, splintering a house to matchsticks. A woman is stuffed into a sack, and there is much wailing. Many such writhing bags lie on the back of a manbeast standing at the height of four men, like a twisting snail on top a halfman. Gaunt, with arms languidly hanging down to its knees, the blackskinned troll bellows curses towards our rogues as it claps one of its sacks hard stilling the desperate clawing from inside and daubing the linen a deep red.

Athothes pulls out his trusty arakh, a crescent sword akin to a khopesh, making the first íncantations of battle as Krummi occupies the heltroll. Not for long though, as a single lazy swipe of the brute sends Krummi flying, then tumbling against the ragged cobbled road, into a house, ribs and logs creaking from the blow. Then Athothes os charged, whom without a word, his god pronouncing the ill fortune of the troll in his stead with the wind as its voice, slices into the ankles of the fell thing. With grim determination, Krummi stands himself upright on his shield, as the troll twists and snaps its curved spine to face him. With its distended arms, it claws itself towards him, leaving Athothes in a cloud of dust and upheaved cobble, a gash cast deep in his chest. As the arms of the troll pound into Krummi’s shield, nearly splintering it on the middle, the two rogues lock eyes. with a bellow, Skefi, Krummi's trusty sword is planted like a nail in the trolls hand. Athothes senses this opportunity and lodges the kopesh sternly in scalp of the beast.

As the thing dies, it spasms and reverts back to the form of a middle-aged woman, whom with a baleful finger points to the jarls house atop Skogenby.
“you, you hateful creatures, you took my children. Curse you to the tenth generation.”
It gargles as its still functioning eye rolls up its head and thick, pink brainmatter desecrates the womans face. Dead.

Krummi sees a vision of the woman having her children taking by the jarl. She swears revenge and seeks out the draugr queen in the mountain tombs. There, she is gifted with great power and claimed as a taker of men - a troll. His conscious is slammed back into his body. He hears a raven croak, but no raven is present.

In another part of Skogenby, at the very same time, five rogues fight another troll and gains entry to the jarls house as the horrors buried under the town reveals itself to them.

Hear ye, hear ye, the rest of the tale will soon be told. (i will update the post with the next chapter.)

chapter 2

Gwydion, tree-talker, druid of the ancient woods, she who mends with mushrooms had seen in the clearest water of the lake that she must go where it went, to its end. Over the Oeldgur wastes she went, and on those fields, where winds over the treestumps howl, she met other storied rogues. A swordwielder, shrouded in endless sorrows and guilt, carrying an amulet that seemed of better times, reminding him the small glitters of good. With him came Anraz the foreboding, a maddened man in whispering armour, whose eyes shone in the hues of the aurora. As they tread the last thousand feet to Skogenby in silence, the tomb sorcerer, ancient seer held captive by his lifegiving sarcophagus, joined them. Celen was his name.

Such calamity they would bring to the town of skogenby!

As they are welcomed by the sacred wooded arch, there is the shortest moment of silence in the windblown, birdfilled morn. Then the wood creaked as if under great duress. The gategods must have cried over the illfate the bore into the town.
Just then, a ruckus arose in the other half of skogenby. And there they ran, but they were stopped. A great beast, a mountaindweller, a troll, had barred their way as it created a plaza of broken men and houses around it. There they fought it. Anraz called on the truths he had found in the book of the crystal library as he tore through the city, mutilating troll as well as the inhabitants of skogenby.

One bloodied hour later, they stand at the corpse of a trollturned lady, as Celen and Anraz are bombarbed with the heinous truth, peering deep into the mountain as the town was filled with the wails of the women and the creaking of houses falling apart. A great heartbeat echoed through their bones - the greetings of the draugr queen. The swordwielder, Zygmunt Molotch, had broken his ribs in the fight, and Gwydion rushed to his side, to grant him the boons of the woodcaps, whose spores mend the direst of wounds, Krummi came to them.

Many lie dead, and long storied names were lost that fated day. From the mountain came thunderous laughter, as if a thousand voices joined in chorus. The ground seemed to writhe as they carried the still living to the house of the jarl.

Tuesday, December 22, 2015

Kalaam the tithe collector


Kalaam the tithe collector

All that deserves a name
Nau'dub - the blood fed, camel-like warbeast which kalaam rides into battle for gold and treasure.

The Vault of the gilded emperor - the monastic vaults where other wayfaring collectors come to sacrifice goods and treasure for the good of the gilded emperor.

Sightless veil - diamond studded gold mask circled by a whispy, cloaked veil which serves to sorcerously unnerve those who would hide their valuables to Kalaam.

Wyrd Scales - separate scales, functioning as both weapons and tools of appraisal and scrutiny.

Wailing coffers - The unnaturally cavernous coffers in which Kalaam hides gold.


Feats Heroic
Glum - Kalaam uses the scales to transmute some thing or concept into another substance with arcane properties if compared to the first.

Jovial - nau'dub drinks and feasts on the corpses while kalaam rips valuables from their pockets, greedily stuffing these into coffers never to be seen again.


Trick
omen - an artifact of ill intent befalls someone with ill will, and the coffers will whisper of it. This will be the thunder.

Saturday, December 19, 2015

Title


I have a made community for my local friends, trying to get them to try the system. They are really loving it - some of them are normally into trad. systems, but they all love "Swords Without Master". the system also helps transition them into the system i am creating (and that system has been revolutionized since trying this, Annalise and fall of magic. Agh, the vicious circle of game design.)

Epidiah - This system is beautiful, knocks everything out of the water. Absolutely fantastic.

I am just writing this in the hope that it makes Christmas just a teeny bit brighter for you. Merry Christmas to you and every rogue out there.
Is a European group running a game tomorrow morning?