Two quick questions... Has anyone run a game of Swords in a play-by-post format?
If so, what tips do you have for the pacing and buildup within the phases?
I guess really this just pertains to the Perilous phase.
In my head it would play out kind of like Dungeon World where you announce some coming badness. In Swords however rather than wait for the player's response instead you'd wait some predetermined amount of time and if the chosen rogue doesn't respond then keep escalating the situation.
Sound about right?
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