Sunday, November 26, 2017
Rogues!
Rogues! I cannot do #SundayAMSwords this week, but I hope to return next. Next week can not arrive too soon, for I miss these adventures!
Wednesday, November 22, 2017
Folks, if you're familiar with Mastodon the social media (as opposed to the mammal or the band) you can find me at:...

Folks, if you're familiar with Mastodon the social media (as opposed to the mammal or the band) you can find me at: dice.camp/@epidiah
If you're not familiar, Mastodon is a bit like a Twitter-substitute with a 500 character limit. It does some neat things with localizing control. For example, instead of joining Mastodon as a whole, you join an instance which is usually made up of a collection of like-minded folk. The https://dice.camp/ instance is dedicated to tabletop gaming with a healthy contingent of roleplayers.
I'm new to the whole Mastodon thing, but enjoying it thus far. I'm particularly intrigued by the 500 character count. Especially, intrigued by the rogues you can write up in 500 characters. But it might be a bit tricky since, with punctuation and spaces, at least 76 characters are already accounted for:
Eidolon:
All that Deserves a Name:
#SwordsWithoutMaster
Glum:
Jovial:
Trick:
Might save some characters by just linking to the eidolon and labeling the trick by it's name instead of both "Trick:" and it's name. Also, no shame in trimming "All Deserving a Name:" down to "Names:" The #SwordsWtihoutMaster hashtag is vital, though. Mastodon is only searchable by hashtags. Might even want to slap a #Rogue on there, too.
Anyway, I'm going to give it a shot and I invite you to join me. Hit me up on dice.camp when you get there.
Sunday, November 12, 2017
Sunday Morning Swords!
Sunday Morning Swords!
It has been too long.
Who is ready and willing for a glum/jovial tale this morning?
It has been too long.
Who is ready and willing for a glum/jovial tale this morning?
Friday, November 10, 2017
Not so long ago, I posted here the characters I made for SWM, intended to be played during a Convention.
Not so long ago, I posted here the characters I made for SWM, intended to be played during a Convention. There were in French. Well, the convention (Utopiales, biggest SF event in France, around books and movies and stuff) ran last weekend, and I played 6 games, amongst them 2 of SWM. My first 2 ...
It was a blast ! Thank to you Epidiah for making this game. Those two games were great. Especially the ending, with the reincorporation that worked so well. Just an example :
The adventure took place in a jungle, with animated plants, a strange path leading to a Snake temple, a big Jade stone guarded by a giant snake, that the adventurers slayed to take the Stone. Now is the end game (an Adventurers Phase) ...
First player (Show us how you get us out of the jungle) reincorporates "Strange path in the jungle", the Path leading them to a camp of rebels, lead by the infamous "Rakshasa", and not to their starting point.
Then, the next player (Show us your connections with the Rebels) tells the party that, being a former slave, he has connection with the rebels. He reincorporates the Mystery "Who controls the plants ?" by answering : Rakshasa, who needed to lead us to his camp.
Then, the following player (Show us how you get us back to a civilised area) reincorporates the elements about the Big Stone. Because Rakshasa needed that Stone to fund his rebel campaign against the Big Bad Green Emperor ^^. And some of his men will in return lead the adventurers out of the jungle.
And the final player ... would not reincorporate. He was sad ... But I tell him about the epilogue and he get a Gloom one. His character was the violent warrior, searching blood for his demonic patron. He told us the departure of the party on a road leading out of the jungle to a crossroads. His character looked to the others and the guids, and told them he would walk his own path, alone, on the other road ... But that wasn't the true ending. Walking back to the rebel camp, he would go stealthly to the Rakshasa tent. He didn't like to be played like a toy ... And that was it !
The second game was as much a pleasure ! Can't wait to retry the game, the players were very pleased too (one came back the day after just to thank me and be reminded of the name of the game).
My blog post, in french, is here : http://www.gulix.fr/blog/spip.php?article456
It was a blast ! Thank to you Epidiah for making this game. Those two games were great. Especially the ending, with the reincorporation that worked so well. Just an example :
The adventure took place in a jungle, with animated plants, a strange path leading to a Snake temple, a big Jade stone guarded by a giant snake, that the adventurers slayed to take the Stone. Now is the end game (an Adventurers Phase) ...
First player (Show us how you get us out of the jungle) reincorporates "Strange path in the jungle", the Path leading them to a camp of rebels, lead by the infamous "Rakshasa", and not to their starting point.
Then, the next player (Show us your connections with the Rebels) tells the party that, being a former slave, he has connection with the rebels. He reincorporates the Mystery "Who controls the plants ?" by answering : Rakshasa, who needed to lead us to his camp.
Then, the following player (Show us how you get us back to a civilised area) reincorporates the elements about the Big Stone. Because Rakshasa needed that Stone to fund his rebel campaign against the Big Bad Green Emperor ^^. And some of his men will in return lead the adventurers out of the jungle.
And the final player ... would not reincorporate. He was sad ... But I tell him about the epilogue and he get a Gloom one. His character was the violent warrior, searching blood for his demonic patron. He told us the departure of the party on a road leading out of the jungle to a crossroads. His character looked to the others and the guids, and told them he would walk his own path, alone, on the other road ... But that wasn't the true ending. Walking back to the rebel camp, he would go stealthly to the Rakshasa tent. He didn't like to be played like a toy ... And that was it !
The second game was as much a pleasure ! Can't wait to retry the game, the players were very pleased too (one came back the day after just to thank me and be reminded of the name of the game).
My blog post, in french, is here : http://www.gulix.fr/blog/spip.php?article456
Wednesday, November 8, 2017
These Sword in the Stone dice seem perfect for Glumness and Joviality.

These Sword in the Stone dice seem perfect for Glumness and Joviality.
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