here are the rules for my upcoming RPG "Facing the Titan", a GM-less Zero-prep story game featuring Companions that will be facing a Titan. With Titans illustrated by Roger Heal.
It's a hack of SWM and Sorceress Bloody Sorceress.
http://www.gulix.fr/blog/2019/01/16/facing-the-titan-first-revisions/
Showing posts with label Nicolas “Gulix” Ronvel. Show all posts
Showing posts with label Nicolas “Gulix” Ronvel. Show all posts
Wednesday, January 16, 2019
Wednesday, January 2, 2019
I'm currently working on a game heavily influenced by SWM and "Sorceress Bloody Sorceress" mechanics.
I'm currently working on a game heavily influenced by SWM and "Sorceress Bloody Sorceress" mechanics. It's called "Facing the Titan", I'm writing it in french, but I want it to be available in english. Here is the first english draft.
http://www.gulix.fr/blog/2019/01/02/facing-the-titan-the-first-draft/
http://www.gulix.fr/blog/2019/01/02/facing-the-titan-the-first-draft/
Tuesday, November 6, 2018
The Utopiales is one the biggest SF Festival in France.
The Utopiales is one the biggest SF Festival in France. And there is a Gaming Area in it. Some 40 games simultaneously at some time. And here I was, creating a fine tale with four rogues ... The article is in French, and I took the "Fictive Fun" style for exposing the Motifs.
Also, I ran two games of "The RadX Orphans", a Diesel-punk / kids with powers hack of SWM (more on that on my blog in french, but I can talk about it in english), and one more game of Ghosts Without Master, a lighter "hack" with mainly two other Tones : Calm & Sinister. This one will soon be presented ^^. Think Dark Souls, Ravenloft, Castlevania, Darkest Dungeons, Seven to Eternity ...
French people, in the west, start to know how good SWM is ^^.
http://www.gulix.fr/blog/2018/11/05/utopiales-2018-swords-without-master/
http://www.gulix.fr/blog/2018/11/05/utopiales-2018-swords-without-master/
Also, I ran two games of "The RadX Orphans", a Diesel-punk / kids with powers hack of SWM (more on that on my blog in french, but I can talk about it in english), and one more game of Ghosts Without Master, a lighter "hack" with mainly two other Tones : Calm & Sinister. This one will soon be presented ^^. Think Dark Souls, Ravenloft, Castlevania, Darkest Dungeons, Seven to Eternity ...
French people, in the west, start to know how good SWM is ^^.
http://www.gulix.fr/blog/2018/11/05/utopiales-2018-swords-without-master/
http://www.gulix.fr/blog/2018/11/05/utopiales-2018-swords-without-master/
Tuesday, July 10, 2018
Hi all !
Hi all !
I've already spoke about that, but I'm currently writing a SWM hack. In French. As I'm french ...
But I've decided to share with you some parts.
This post is about the Powers in my game. The characters are children with Powers (X-Men like) but not unlimited Powers.
Happy to get questions, feedbacks, comments on all this ! Thanks for reading ! And please excuse my "french" english.
http://www.gulix.fr/blog/2018/07/10/in-english-swords-with-powers/
I've already spoke about that, but I'm currently writing a SWM hack. In French. As I'm french ...
But I've decided to share with you some parts.
This post is about the Powers in my game. The characters are children with Powers (X-Men like) but not unlimited Powers.
Happy to get questions, feedbacks, comments on all this ! Thanks for reading ! And please excuse my "french" english.
http://www.gulix.fr/blog/2018/07/10/in-english-swords-with-powers/
Thursday, June 14, 2018
So, I've been reading this comic lately (yesterday, to be precise).
So, I've been reading this comic lately (yesterday, to be precise). And, well, that's a story I would want to tell via SWM. It's full of inspiration. Great characters. Strange towns / sceneries. Surprises. I think to make it as an eidolon for a short run.
https://imagecomics.com/comics/series/seven-to-eternity
https://imagecomics.com/comics/series/seven-to-eternity
https://imagecomics.com/comics/series/seven-to-eternity
https://imagecomics.com/comics/series/seven-to-eternity
Monday, March 26, 2018
As I was playing some games of SWM (and my own hack) recently, I've made up some cards for Tricks & Styles (in...
As I was playing some games of SWM (and my own hack) recently, I've made up some cards for Tricks & Styles (in french). But I've also made what I think is good-looking Motifs sheet. And Motifs is written Motifs in french too.
I think it's normal to share this with you.
Scroll down the post to get the download link for the Motifs sheet (inside a PDF with the cards). The post talks (in french) about the Motifs and how great I think this tool is for SWM and how I (plan to) use it for my game.
The scribus file is available on demand if anyone wants to make such cards in another language.
http://www.gulix.fr/blog/2018/03/26/motifs-gros-titres/
I think it's normal to share this with you.
Scroll down the post to get the download link for the Motifs sheet (inside a PDF with the cards). The post talks (in french) about the Motifs and how great I think this tool is for SWM and how I (plan to) use it for my game.
The scribus file is available on demand if anyone wants to make such cards in another language.
http://www.gulix.fr/blog/2018/03/26/motifs-gros-titres/
Thursday, February 8, 2018
The Hiding Phase ...
The Hiding Phase ...
I'm currently working on a game that will be a hack of Swords Without Master. I'm developing a new Phase that I present to you here. It's called the Hiding Phase.
My game is about Children, left alone, whose mothers were super-people (with super-powers). Those Children are seek after by numerous people / factions, for different reasons. It's set in late 1800s, early 1900s. With wondrous and strange technology. Think "Les Misérables" meets "X-Men Days of Future Past" / "Harbinger Wars" ...
I wanted to had this element in the game, and a Perilous Phase did not seem right in my mind. So here it is. The translation in english may not be perfect, as it is primarily developed in French.
It uses an additionnal element to the game. A board (a simple one).
Any comments very welcomed. Playtests are coming soon !
If any french reader wants to look at the french version : https://docs.google.com/document/d/1tx0P7-nQsk1d5xA-UUfAm2zWXrGhNubJyr_H3IawDDY/edit?usp=sharing
Thanks !
I'm currently working on a game that will be a hack of Swords Without Master. I'm developing a new Phase that I present to you here. It's called the Hiding Phase.
My game is about Children, left alone, whose mothers were super-people (with super-powers). Those Children are seek after by numerous people / factions, for different reasons. It's set in late 1800s, early 1900s. With wondrous and strange technology. Think "Les Misérables" meets "X-Men Days of Future Past" / "Harbinger Wars" ...
I wanted to had this element in the game, and a Perilous Phase did not seem right in my mind. So here it is. The translation in english may not be perfect, as it is primarily developed in French.
It uses an additionnal element to the game. A board (a simple one).
Any comments very welcomed. Playtests are coming soon !
If any french reader wants to look at the french version : https://docs.google.com/document/d/1tx0P7-nQsk1d5xA-UUfAm2zWXrGhNubJyr_H3IawDDY/edit?usp=sharing
Thanks !
Monday, January 15, 2018
During december, I created numerous Rogues.
During december, I created numerous Rogues. I've already made a bunch for a convention earlier in 2017. All those Rogues are available on my blog, in french.
Here's two I translated for you, fellow english gamers. Hope you'll like them !
Illustrations are from Konstantin Vavilov and Nate Hallinan.
https://www.dropbox.com/s/1o91r40tgod7efw/Characters-english.pdf?dl=0
Here's two I translated for you, fellow english gamers. Hope you'll like them !
Illustrations are from Konstantin Vavilov and Nate Hallinan.
https://www.dropbox.com/s/1o91r40tgod7efw/Characters-english.pdf?dl=0
Saturday, January 13, 2018
"In the Hell of Jade" is a module for Swords Without Master, in the way of "The Carnival of Dreams" by Stras...
"In the Hell of Jade" is a module for Swords Without Master, in the way of "The Carnival of Dreams" by Stras Acimovic.
In this module, you'll venture in a jungle. Maybe you'll cross path with "the-one-who-wore-a-name", you'll try to escape the Green Emperor assassins, and you could go through the Trilogy.
It uses bits of the Millevaux universe, by Thomas Munier, a french author who writes a dark post-apo forestry horror universe in the public domain.
Free on DTRPG !
http://www.drivethrurpg.com/product/231190/In-the-Hell-of-Jade
In this module, you'll venture in a jungle. Maybe you'll cross path with "the-one-who-wore-a-name", you'll try to escape the Green Emperor assassins, and you could go through the Trilogy.
It uses bits of the Millevaux universe, by Thomas Munier, a french author who writes a dark post-apo forestry horror universe in the public domain.
Free on DTRPG !
http://www.drivethrurpg.com/product/231190/In-the-Hell-of-Jade
Friday, December 8, 2017
http://www.gulix.fr/blog/spip.php?article460
http://www.gulix.fr/blog/spip.php?article460
So, here's a link to my french blog.
It's the first day of my advent calendar, with each day a "creation" or translation, related to gaming. It's coming from 8 days ago.
It's a game based on Swords Without Master. Its title is ... wait for it ... "Les enfants du Vagin", aka "The Vagina's Children" in english. Yep. Not easy, but it was a contest with a fake novel cover generator, and I got this. And I was tasked with the creation of a one-page RPG.
Now, to the game. It takes place in a uchrony. Napoleon's France and Great Britain have pursued wars during decades, and it's now the 1950s. Technology is looking at the atom, with some kind of Rocketeer. The wars are over, but the spy game is on. Both sides "control" nearly half the planets, through colonies and allies. It's another kind of Cold War.
And there's superheroes. Project Marvel for Great Britain, and the AGIN (Agence Gouvernementale des Individus Nouveaux) for France. The Ve AGIN (called the "Vagin") is a squad of only women with powers. And it has disappeared. Official news calls for treason. And you play ... the Children of these women.
Some day, years after the disapperance, the Nurse (some kind of intendant for your mothers) comes to you. You are in danger. Bad people will look to you. You must run and hide ... and discover the truth !
That's it for the background. It will be rewritten and expanded / corrected in a future version, but that's what I provided to the contest. And it uses the SWM engine.
Perilous Phase see the Children running away from danger, or maybe confronting it.
Discovery Phase is about looking for the truth and discovering the world. The children have not seen much about it.
Rogues Phase become Children Phase, where Children ... well ... do Child Things against bad adults.
It's a start, as the Phase are strictly the same. The tones, however, are different : Espiègle / Responsable, or in english : Mischievous / Responsible. I think that reflects the "Orphan Children" tone of the game.
Also, the Heroic Feats have been tweaked. The Children don't have powers ... but the Nurse give them some Stim, that can provide bursts of power with them. That's what copy the Feats.
Whoa, I've written more than I thought ^^. The game is in french (cause, well, I'm kind of french), but if there is interest in it, I will try to provide advancements about it here.
Thanks for reading !
http://www.gulix.fr/blog/spip.php?article460
So, here's a link to my french blog.
It's the first day of my advent calendar, with each day a "creation" or translation, related to gaming. It's coming from 8 days ago.
It's a game based on Swords Without Master. Its title is ... wait for it ... "Les enfants du Vagin", aka "The Vagina's Children" in english. Yep. Not easy, but it was a contest with a fake novel cover generator, and I got this. And I was tasked with the creation of a one-page RPG.
Now, to the game. It takes place in a uchrony. Napoleon's France and Great Britain have pursued wars during decades, and it's now the 1950s. Technology is looking at the atom, with some kind of Rocketeer. The wars are over, but the spy game is on. Both sides "control" nearly half the planets, through colonies and allies. It's another kind of Cold War.
And there's superheroes. Project Marvel for Great Britain, and the AGIN (Agence Gouvernementale des Individus Nouveaux) for France. The Ve AGIN (called the "Vagin") is a squad of only women with powers. And it has disappeared. Official news calls for treason. And you play ... the Children of these women.
Some day, years after the disapperance, the Nurse (some kind of intendant for your mothers) comes to you. You are in danger. Bad people will look to you. You must run and hide ... and discover the truth !
That's it for the background. It will be rewritten and expanded / corrected in a future version, but that's what I provided to the contest. And it uses the SWM engine.
Perilous Phase see the Children running away from danger, or maybe confronting it.
Discovery Phase is about looking for the truth and discovering the world. The children have not seen much about it.
Rogues Phase become Children Phase, where Children ... well ... do Child Things against bad adults.
It's a start, as the Phase are strictly the same. The tones, however, are different : Espiègle / Responsable, or in english : Mischievous / Responsible. I think that reflects the "Orphan Children" tone of the game.
Also, the Heroic Feats have been tweaked. The Children don't have powers ... but the Nurse give them some Stim, that can provide bursts of power with them. That's what copy the Feats.
Whoa, I've written more than I thought ^^. The game is in french (cause, well, I'm kind of french), but if there is interest in it, I will try to provide advancements about it here.
Thanks for reading !
http://www.gulix.fr/blog/spip.php?article460
Friday, November 10, 2017
Not so long ago, I posted here the characters I made for SWM, intended to be played during a Convention.
Not so long ago, I posted here the characters I made for SWM, intended to be played during a Convention. There were in French. Well, the convention (Utopiales, biggest SF event in France, around books and movies and stuff) ran last weekend, and I played 6 games, amongst them 2 of SWM. My first 2 ...
It was a blast ! Thank to you Epidiah for making this game. Those two games were great. Especially the ending, with the reincorporation that worked so well. Just an example :
The adventure took place in a jungle, with animated plants, a strange path leading to a Snake temple, a big Jade stone guarded by a giant snake, that the adventurers slayed to take the Stone. Now is the end game (an Adventurers Phase) ...
First player (Show us how you get us out of the jungle) reincorporates "Strange path in the jungle", the Path leading them to a camp of rebels, lead by the infamous "Rakshasa", and not to their starting point.
Then, the next player (Show us your connections with the Rebels) tells the party that, being a former slave, he has connection with the rebels. He reincorporates the Mystery "Who controls the plants ?" by answering : Rakshasa, who needed to lead us to his camp.
Then, the following player (Show us how you get us back to a civilised area) reincorporates the elements about the Big Stone. Because Rakshasa needed that Stone to fund his rebel campaign against the Big Bad Green Emperor ^^. And some of his men will in return lead the adventurers out of the jungle.
And the final player ... would not reincorporate. He was sad ... But I tell him about the epilogue and he get a Gloom one. His character was the violent warrior, searching blood for his demonic patron. He told us the departure of the party on a road leading out of the jungle to a crossroads. His character looked to the others and the guids, and told them he would walk his own path, alone, on the other road ... But that wasn't the true ending. Walking back to the rebel camp, he would go stealthly to the Rakshasa tent. He didn't like to be played like a toy ... And that was it !
The second game was as much a pleasure ! Can't wait to retry the game, the players were very pleased too (one came back the day after just to thank me and be reminded of the name of the game).
My blog post, in french, is here : http://www.gulix.fr/blog/spip.php?article456
It was a blast ! Thank to you Epidiah for making this game. Those two games were great. Especially the ending, with the reincorporation that worked so well. Just an example :
The adventure took place in a jungle, with animated plants, a strange path leading to a Snake temple, a big Jade stone guarded by a giant snake, that the adventurers slayed to take the Stone. Now is the end game (an Adventurers Phase) ...
First player (Show us how you get us out of the jungle) reincorporates "Strange path in the jungle", the Path leading them to a camp of rebels, lead by the infamous "Rakshasa", and not to their starting point.
Then, the next player (Show us your connections with the Rebels) tells the party that, being a former slave, he has connection with the rebels. He reincorporates the Mystery "Who controls the plants ?" by answering : Rakshasa, who needed to lead us to his camp.
Then, the following player (Show us how you get us back to a civilised area) reincorporates the elements about the Big Stone. Because Rakshasa needed that Stone to fund his rebel campaign against the Big Bad Green Emperor ^^. And some of his men will in return lead the adventurers out of the jungle.
And the final player ... would not reincorporate. He was sad ... But I tell him about the epilogue and he get a Gloom one. His character was the violent warrior, searching blood for his demonic patron. He told us the departure of the party on a road leading out of the jungle to a crossroads. His character looked to the others and the guids, and told them he would walk his own path, alone, on the other road ... But that wasn't the true ending. Walking back to the rebel camp, he would go stealthly to the Rakshasa tent. He didn't like to be played like a toy ... And that was it !
The second game was as much a pleasure ! Can't wait to retry the game, the players were very pleased too (one came back the day after just to thank me and be reminded of the name of the game).
My blog post, in french, is here : http://www.gulix.fr/blog/spip.php?article456
Monday, October 16, 2017
Well, I've got a question prior to my first game.
Well, I've got a question prior to my first game.
How can I play a meeting between Rogues and a NPC (let's say a merchant-prince with whom they have kind of a debt) ? There's no such thing as a "Dialog Phase", but how would you play it ? Is there out of the scope of Swords without master ? Or could a Perilous Phase be structured around a dialog (with a menace as the Thunder ?)
How can I play a meeting between Rogues and a NPC (let's say a merchant-prince with whom they have kind of a debt) ? There's no such thing as a "Dialog Phase", but how would you play it ? Is there out of the scope of Swords without master ? Or could a Perilous Phase be structured around a dialog (with a menace as the Thunder ?)
Bonjour les Aventuriers ! Oups, sorry, pardon my french ^^.
Bonjour les Aventuriers ! Oups, sorry, pardon my french ^^.
I'm a french gamer, and I will soon host some games at a convention (Utopiales @Nantes). So I'm preparing Rogues in order to jump right into the adventure. You can see them on my blog. I stole some Simulacras here, other elsewhere.
The process of creating a Rogue is very entertaining and rewarding for a creative mind. Just for that, thank you !
http://www.gulix.fr/blog/spip.php?article452
I'm a french gamer, and I will soon host some games at a convention (Utopiales @Nantes). So I'm preparing Rogues in order to jump right into the adventure. You can see them on my blog. I stole some Simulacras here, other elsewhere.
The process of creating a Rogue is very entertaining and rewarding for a creative mind. Just for that, thank you !
http://www.gulix.fr/blog/spip.php?article452
Wednesday, October 4, 2017
Hi folks

Hi folks ! I'm preparing to run Swords Without Master in a Conv in a month. I've made up a "Tone Card" that you can see here. The Gloom one is being made (already exists in French, but thought it would be good in english too). Goal is to have such card being flipped during the game, with the Inspiration Words for the Tone visible for all players.
As I'm playing with the French version, I may have forgotten some relevant words, or added some not so correct. You can participate in updating the list.
I'll try a print soon to see if the colors are correctly rendered. The final file should be available on DTRP at the cost of PWYW.
EDIT : now on DTRPG - http://www.drivethrurpg.com/product/223233/Glum-Jovial-Tone-Cards
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