Going to BreakoutCon this weekend where I'll be participating in a gamestorming session. Sort of a speed dating for games thing. I'll be running perhaps a total of 4 one-hour long Sw/oM snippets. There's a hard out after an hour, and though I've played quite a few games of Swords in less time, it doesn't happen that often when you're teaching it.
To hit the ground running, I'll be using pregenerated rogues, but I want to leave a little something for folks to decide on to make the rogue their own. What do you folks think? Should I let players…
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