Warning: Rambling Thoughts
I've been thinking about #Starward and #GammaThrones recently, and starting to stretch those old Swords design muscles again. (This is in no small part due to the wonderful reception the speed runs have received.) I've been thinking of them as campaigns that are essentially collections of thematically appropriate rituals.
But in truth, #GammaWorld messes with some really fundamental aspects of the game. It adds a new phase and thread, it changes the whole timing mechanism aspect of the motifs, and it eliminates the end game altogether. That's perhaps a bit more substantial than a campaign.
That World Phase and Map Thread are pretty nifty, though, and wouldn't be too out of place in Swords as an advance phase and thread, like like the Lore Phase and Thread or the Mark Thread.
What's really happening here is that I'm starting to think real earnestly about what a stand-alone Swords Without Master rulebook would look like and contain. And how to think about things like additional threads and more thunderless phases. Because there's a couple more I want to introduce.
https://twitter.com/Epidiah/status/1006605882904457216?s=19
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