Showing posts with label Bret Gillan. Show all posts
Showing posts with label Bret Gillan. Show all posts

Tuesday, August 5, 2014

Muta


Muta

All That Deserves A Name

Saliya - Sorceress-scientist who created him.

Abas - His dog.

Mutagenian Empire - The ancient dead civilization from which the technology to create him was pulled. There were many like him, once.

Feats Heroic

Jovial - A glowing green chemical fills his tank.

Glum - He contemplates his hideousness.

Trick

Canny Cognition - The Mutagenian Empire knew many things, and he has made himself a student of their philosophies and sciences. Perhaps the knowledge of that long ago Empire has some bearing on what's happening now.

Thursday, June 5, 2014

Sorry to keep piling these up but this challenge has me really inspired, and I love the Midnight Sons.


Sorry to keep piling these up but this challenge has me really inspired, and I love the Midnight Sons.

Blade, the Daywalker

All That Deserves a Name

Deacon - The creature who fed on Blade's mother, tainting his blood with that of the dark creature's.

Afari - Musician, traveler, and sage who trained Blade.

The Bloodshadows - A mercenary company that Blade once belonged to before striking out on his own.

Feats Heroic

Jovial - Block a series of blows with blinding speed.

Glum - Slowly drive a stake into a chest.

Trick

Inevitable Foe - An ancient undead power, a drinker of blood and long-dead sorcerer.

Wednesday, June 4, 2014

Another one for the June Rogue Challenge!


Another one for the June Rogue Challenge!

Hellstrom, the Demon's Son

All That Deserves a Name

Darksoul - The sigil on his chest, a demonic birthmark, the source of his sorcerous energy.

Nether - His trident, forged in the hells.

Nergal - The hell dimension which is his birthright. He is technically a prince there, but the obedience of demons is not easily won.

Marduk - His demon father.

Feats Heroic

Jovial - He shouts his heritage, and his eyes and the Darksoul blaze with the fires of hell.

Glum - Black blood drips down the handle of his trident.

Trick

Locus - Nergal, another dimension of hellfire, screaming demons, and tormented souls.

Monday, June 2, 2014

Another one for the June Rogue challenge!


Another one for the June Rogue challenge!

Morbius, the Living Vampire

All That Deserves a Name

The Blood Plague - The swept through his village, killing everyone he knew and infecting him. Causes one to bleed from all orifices until dead.

The Dead Library of Sangos - The lost library he dragged himself to in order to find a cure for his plague. He read the old tomes, raided the old overgrown garden for herbs, and mixed a potion that rid him of the plague but filled him with a thirst for blood.

Saint Amada - A living saint, kept a crowd of people from destroying Morbius. Believes he has a destiny that will change the world for the better.

Feats Heroic

Jovial - Blood sprays through the air, splattering all over Morbius and pouring into his mouth.

Glum - His black cape flaps in the darkness.

Trick
Destiny - Blood red sun. A giant statue containing the crypt of a dead king. An ancient darkness fading away.

Sunday, June 1, 2014

For the June Rogue challenge!


For the June Rogue challenge!

Ghost Rider

All That Deserves a Name
Zarathos, his former master. The sorcerer who promised him the power he would need to get his revenge, but instead made him his twisted, burning servant.
Vengeance, the name of his hellborn steed.

Feats Heroic
Jovial - The screams of the tormented damned fill the air as his flames roar, burning all around him and vomiting from his mouth.
Glum - The sound of chains slicing the air.

Trick
Unparalleled - Instead of Jovial, Ghost Rider has the tone Hellish.

Thursday, May 29, 2014

The swirling chaos of the Perilous Phase

The swirling chaos of the Perilous Phase

With the other phases I have a pretty good feeling for when the Overplayer should be talking and when the players should be talking. In the perilous phase, though, especially in the slipping and struggling I constantly feel as though I'm either talking over the players or being interrupted. Also respecting that line between placing the rogues in danger and not narrating their actions or being maimed often makes me feel as though I'm narrating weakly (which is probably on me, I think I can probably do a bit more to bloody and bruise the rogues). Any advice?

Wednesday, May 28, 2014

Perilous Phase


Perilous Phase

Glum - Your torchlight flickers off scales, and you hear only the hissing breath of the sleeping lizards in the cave. Amid them, sleeping just as soundly, a woman in black rags, her skin even in this dim torchlight unmistakeably blood-spattered. Yet she's not wounded. Her chest rises and falls in time with the that of the reptiles around her.

Jovial - The chanting in the cave forms a susurrus , emulating the hissing rasp of the reptiles coiled next to the altar. Strapped to it, a young man rolls his head around lazily, drugged or knocked senseless, too muddle to try to escape the woman with the scythe and ceremonial whip who stands over him, screaming prayers to cold blooded god. Her skin seems to glow red in the light of the braziers, and the chanting of the other robed men grows louder and more frenzied.

Friday, May 16, 2014

Wednesday, April 23, 2014

For simulacrum in abundance, I recommend adding ALAS SUPERSONICAS to your Circles.


For simulacrum in abundance, I recommend adding ALAS SUPERSONICAS to your Circles.

Zukka Twal Groz

All that is worthy of a name:
Honor - his sword, growing cracked from use and shattered at the tip.
The Gift - a spellwoven tattoo that ensures that he will die in battle and in no other way.
Abaxxon - the demon whose likeness is woven into the tattoo and whose power has been siphoned to seal it, making his attentions likely.
Dirge for the Nameless - The song he sings after a battle, to mark the passing of those he slew whose names he did not know.

Feats Heroic
Jovial - Sunlight flashes and gleams off helmet and blade, and speckles of blood glitter in the air.
Glum - Prone, covered in wounds, drenched in his own blood, he pulls himself upright using his sword to steady himself.

Trick
Locus - A vast, empty hall, full of racks and racks of weapons and armor, glowing under torchlight.

Hey guys, I wrote this a little while ago and thought it might be relevant to this community.

Hey guys, I wrote this a little while ago and thought it might be relevant to this community. Inspirations are Heavy Metal, Palladium's Rifts, and Shadowrun.

Originally shared by Bret Gillan

Breach, a new Advanced Game Campaign for Swords Without Master

Dimensions and worlds collide with and spill into this world, and your rogues travel through the strange places and encounter dangerous creatures thus absorbed.

Eidolon rules are expanded such that all players, including the overplayer may bring anything suitable as an eidolon - artwork, a miniature, a song lyric, a poem, a book, an animation, even other RPGs - to the table. The Overplayer may at any point reach into this pile of eidolons for inspiration for a scene, a setting, a character, a Thunder or Storm, etc. The other players may do this as well! Beings may be pulled here from all manner of dimensions, though they may be transformed by their travel.

Some of these creatures and places still carry their home dimension with them, and scenes containing them will have new tones replacing Glum and Jovial per the Travel to Other Worlds rules.