Showing posts with label Rob Deobald. Show all posts
Showing posts with label Rob Deobald. Show all posts

Wednesday, October 5, 2016

Can't wait to see you all at Breakout!

Can't wait to see you all at Breakout!

Originally shared by BreakoutCon

Lots of new features announced by the founders of #BreakoutCon, for the biggest weekend of Tabletop #boardgame and #rpg gaming in Toronto coming March 2017!

https://breakoutcon.com/index.php/2016/10/05/breakout-2017-kickoff-message-from-its-founders-2/

As well as all the great board and RPG gaming and visits by game designers, we're adding:
- Panel discussions
- Artist alley
- expanded gaming space
- more special guests
- more organized play

Looking to volunteer? Get it touch with us!

"Dear Friends of Breakout,

We want to give a big Thank You to all everyone who came out to the first Breakout Gaming Convention and helped to make it a hugely successful event.

It reinforced what everyone in the Toronto gaming scene already knows: Toronto needs its own gamer-oriented convention that’s run by gamers for gamers! The Breakout team is thrilled to be back for our second year with lots of gaming events, designed to give you more of what you want!"

More at the link!
https://breakoutcon.com/index.php/2016/10/05/breakout-2017-kickoff-message-from-its-founders-2/

Sunday, September 11, 2016

#SundayAMSwords at Queen City Conquest!


#SundayAMSwords at Queen City Conquest!

So much fun! Thanks everyone for playing! Phil Vecchione Senda Linaugh

Thanks Rachelle Shelkey for overplaying the other table!

Friday, September 9, 2016

Phil Vecchione rocks! He gave me a brand new set of dice for #SundayAMSwords at Queen City Conquest.


Phil Vecchione rocks! He gave me a brand new set of dice for #SundayAMSwords at Queen City Conquest.

Rachelle Shelkey and I are running two tables of Swords Without Master. Don't Miss it!

Monday, January 25, 2016

Following Michael Miller's lead, I figured I should let you guys know that the tradition of #SundayAMSwords will...

Following Michael Miller's lead, I figured I should let you guys know that the tradition of #SundayAMSwords  will continue at Breakout 2016; a new dedicated multi-day convention purely focused on table-top gaming in Toronto, Ontario, Canada.

Swords Without Master will be running on Sunday morning at 9am. :D
https://breakoutcon.com/

Saturday, October 3, 2015

Titus Pantheon


Titus Pantheon

All that deserves a name.
Pantheon. A mythical deer-like creatures, dark blue or black as night, and patterned with the stars. Titus has chosen the pantheon as his patronym and spirit animal, and in turn a pantheon serves Titus as a familiar. It's skin is a metaphor for the sky, and the cosmic star stuff that keeps the magical creature alive is much sought after by forces with ill intent.
The Cloak of Time. With the hood raised, Titus can slip through the streams of time unnoticed, letting eons pass in a blink, falling back through the past, or exploring a single frozen moment.
The Angelarium. A constellation of cosmic interdimensional beings who meddle in the affairs of mortals, for good, or for ill. Titus has encountered them many times; as patrons, allies or enemies. (http://www.angelarium.net/)
Musilitum’s Staff. In the early days of his line, his antecessors, humble augurs, used a crook-staff to mark out the sacred spaces in the sky, so as to divine the favor of the gods from the movements of birds. Among them was Musilitum. For her, no earthly oak or conventional ash would do; she began a pilgrimage to beseech Ein Sof, the spirit of the tree of life, for wood worthy of her ritual wand. Since its creation, Musilitum’s Staff has been passed down through the ages, each wielder imparting some of their own power to it.    

Feats Heroic


Trick
Ill Fate - “Those who meddle in time and fate, or upset the orrery of astral spheres often underestimate the impact one stray thread has on the cosmic tapestry.” You may ignore one roll you just made and instead hit the overtone to suffer a Moral with a consequence that leads to this lesson.

Former Feats Heroic
Glum. Wait patiently as the peril grows, studying its every move; then in what seem to be the final moments, fall back through time armed with a parry for each thrust.
Jovial. Call to the cosmic star-stuff that composes everything; demand that it reshape itself to my whim.

Sunday, April 19, 2015

This scene just blows me away with how cool it looks.


This scene just blows me away with how cool it looks.  It is the cover to Sulphur Aeon's Gateway to the Antisphere record.

Saturday, April 18, 2015

It has been a couple of weeks since I've been available for #SundayAMSwords and I was feeling creative, so I...

It has been a couple of weeks since I've been available for #SundayAMSwords and I was feeling creative, so I thought I'd make a new rogue to hopefully play tomorrow morning. :)


Mönkhjin


All that deserves a name:

The Hidden Valley. Monkhjin, a trusted general, was sent west by the Great King of the Golden Horde.  After suffering a humbling defeat, they took refuge in the hidden valley.  Learning too late that the valley was cursed, Monkhjin and his army have been trapped there for four centuries.

Evren ,the Gatekeeper. This White Dragon is as much a creature of the valley as it is a creature of the world.  Shortly after arriving in the Valley, Monkhjin defeated the beast in single combat, winning its servitude.  Evren has captured the celestial flame and is able to use it to melt a passage through the rock, allowing Monkhjin, and in extreme situations, his whole army to return to the real world... but the curse of the hidden valley is strong, and it is rarely long before Monkhjin and his men find themselves trapped by stone walls once again. 

Altan the Halcyon Steed. This tireless war-horse has ridden in every campaign Monkhjin has fought in over his entire career.  Many of the soldiers say Altan has a better sense of tactics and strategy than the general himself.

The Tumen Calvary. Ten thousand professional soldiers, each born in the saddle and maintaining 3 or 4 horses, allowing them to travel at high speeds for days if required.  Six in ten are light cavalry horse archers; the remaining four are more heavily armored and armed lancers. All are cursed to live forever in the hidden valley, escaping for short periods only, when Evren the white dragon melts the rock walls of the valley allowing them to ride and fight beside their honoured general Monkhjin.

Feats Heroic:
Jovial: Brace his spear as Altan thunders across the battlefield, bringing the sharp point inevitably closer to his foe.  

Glum: Stand solid like a mountain and observe the scene, until the perfect opportunity reveals itself.


Trick:
Adroit Prowess. A loyal army of eternal soldiers freed, for a time, from the hidden valley by a white dragon’s celestial fire. Before the Overplayer chooses a new phase, you may demand that it is a Rogues’ Phase and that the Overplayer opens it with a demand that highlights this feature.

Former Feats Heroic
Jovial: Flow like water across the battlefield, eroding defences with a wave of martial prowess.

Sunday, March 29, 2015

I've played in the #SundayMorningSwords game for the last few weeks, and it has been a blast.

I've played in the #SundayMorningSwords game for the last few weeks, and it has been a blast. :D Really enjoying it!

Something I have noticed is that it seems fairly rare for the people to bring their Rogue's Tricks or Feats Heroic into play.  Based on my initial reading of the game before playing it I expected to see a lot of these, but in play there has been maybe one or two Feats Heroic per game, and probably one trick used in all of the three games I've played in.

I was wondering how this observation lines up with everyone else's?  Is this something that has more to do with the culture of#SundayMorningSwords, or playing the game online in general compared to playing it in person?

If one were dissecting the game to see how it worked; how necessary are these parts? Could you remove them and still play something sufficiently "Swords Without Masters"-y?

Sunday, March 15, 2015

My First Rogue! (A work in progress)


My First Rogue! (A work in progress)

Crosby Halvard

All that deserves a name
Clan Halvard: Crosby’s people who shape their arctic lands with sturdy stone castles. 
Gull Halvardottir: The new Avatar of the Stallo and leader of Clan Halvard.  She claimed Adjourn the axe of the clan's ancestors after Crosby shamefully broke it and then undertook a quest to see it repaired. 
The Stallo: The feared cannibal giants of the wilderness who speak for the old gods. 
The Yearning - As punishment for imprisoning the Eightfold God of Navigators in an iceberg lost at sea, Crosby is cursed with a deep and powerful longing for a certain starry night seventy seven years hence. 

Feats Heroic
Jovial: Yank the weapon of my puny foe from their hands and show them how a true warrior uses it!
Glum: Slowly and deliberately extinguishing the life from his foes while mourning his lost prowess; for no longer is he the wielder of Adjourn, nor the Avatar of the Stallo. 

Trick
Canny Cognition— The Stallo make contact, through dreams, visions and otherworldly illusions, to pass on the words of the Old Gods. Before the Overplayer chooses a new phase, you may demand that it is a Discovery Phase that will not end until you have demonstrated your rogue’s unique insight.

------------------------------------

Heroic Feats of the Past:
Jovial: Swing with both hands gripping my ancestors axe, sundering all that falls before it. 
Jovial: Howl like the arctic wind as he crushes a foe with his bare hands. 
Glum: Fall to my knees and scrawl the runes of the old gods in the snow, praying for their intervention. 
Jovial: Command foes to stay their arms and bring forth their leaders for honest parley.

Crosby's Old Tricks
Adroit Prowess: Crosby becomes an Avatar of the Stallo, increasing in size sevenfold or more to tower like a giant.  Before the Overplayer chooses a new phase, you may demand that it is a Rogues’ Phase and that the Overplayer opens it with a demand that highlights this feature

Destiny: On each Motif, fill in one element before the first Overtone is rolled. In addition to filling in the other two elements on the Motif as you play, someone must include your element in their narration before the game can progress beyond the Motif.
  I ) Shamed before a thousand eyes.
 II ) The castle of the giant king.
III ) Adjourn, the axe of Crosby's ancestors is reborn!

Saturday, March 7, 2015

Will there be Sunday Morning Swords tomorrow morning?

Will there be Sunday Morning Swords tomorrow morning? I've heard lots about the system and never had a chance to play it before. I'm anxious for an opportunity to try it out. :D