Thursday, September 4, 2014

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Simulacra 

Jovial music: Sunset Blood Official Trailer (2013) [HQ]

Glum music: Stanky Old Wizard Eyes


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Naming

Arah, listener to thoughts, mind bender, rogue.

Blood Tea: brew of roots, bark, fungus, and the imbiber's blood. A few bitter quaffs and the world dims, leaving one to visions and dreams, healing and slumber.

Whispers in the Head: Arah can whisper her thoughts to anyone she can see or sense. Sometimes one cannot tell one's own inner voice from hers.

Glimmer: Meteorite metal, passed down from generation to generation in the form of a greatsword. Broken in half when her father died, fighting a group of slavers and their mercenaries at Rag's Gap. It would make a decent weapon in Arah's hands, if she could but find it. 

Thoughtforms of the Gods: The Gods are all around us, as are their thoughts. Sometimes Arah sees them: indifferent or obsessed with humanity, beautiful and terrifying. Sometimes the thoughts command, sometimes they suggest, sometimes they merely want to watch us scurry about like scorpions in a sandbox. And sometimes they listen. It is well to watch one's choice of words when they listen. 

Overminder's Temple: Stone rises up out of swamp and mire. Inside, people dedicate themselves to the ideals of selfless mental expansion. All power, no purpose. 

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Feats Heroic

Jovial Feat: Light pours from her eyes, a maniacal laugh slips her lips, as Arah releases a scream psionic. Even mindless clods of the Urth cannot help but conform to her will.

Glum Feat: Your own whispering voice recounts your secret shame, or chatters on and on about your secret obsession, or describes past pain so clearly you cannot see your own hands before you. You grind your teeth, eyes leaking tears. When you look up, as from a daze, your companions seem to be arising from the same malaise. The woman with the weirding way, Arah, scourge and rogue, has left without a trace.

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Trick of the Trade
Your Mind Is The Scene Of The Crime: Arah can declare the next phase shall be a discovery phase, set in the mind of a character the rogues seek to understand or investigate. Scenes of the charater's past and imagined future play out as the rogues wander.
http://www.youtube.com/watch?v=NJlZ56CrMkI

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