Saturday, October 31, 2015

Hello.

Hello. 
I am in the process of organizing a local group to play Swords. I have four players lined up, but the first week, I have only two players available.

Will Swords play well with just two Rogues, or should I hold off and wait until all four Rogues are together?

Sunday, October 25, 2015

#sundayAMswords Outdoors!


#sundayAMswords Outdoors!

Originally shared by Phil Lewis

Sunday morning Swords at NewMexiCon.

Sunday Morning Swords: 25 October 2015

Sunday Morning Swords: 25 October 2015

#HungoverWizardEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:30 EDT to start the last group. If you can't make that, check back in a few hours. Another one will fire up at 9 AM PDT for those who wake at a more civilized time.

Feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Saturday, October 24, 2015

Title



Tones are difficult. There is something ineffable about their choice, the way they position the fiction, the way they orient the players’ imagination. They are the seed crystals of the players’ words, the heroes’ actions, the story’s motion.


Tones must be broad. Broad enough to contain multitudes. Broad enough that the dice do not simply decree the next moment of the tale. Broad enough that every player may find their own vision reflected in their meanings, hear how their own voice could sing in that tone.


Tones must be focused. Focused enough to drive the game where it must go. Focused enough that no tone might ever be confused for another of its ilk. Focused enough that a player is never lost, always drawn by the clarion call of the perfect tone.


Tones are impossible ... until they are obvious.

Sunday, October 18, 2015

I'm currently on the road and cannot partake of #SundayAMSwords.

I'm currently on the road and cannot partake of #SundayAMSwords. I must leave today's organizing & festivities to you brave souls.

Sunday, October 11, 2015

Timon the Wanderer


Timon the Wanderer 

All that deserves a name
The ravening horde: a pack of wolves that hound Timon, occasionally thwarting him, occasionally aiding him.
Aargos: Timon’s homeland. It nows lies in ruin, as do many places where Timon has trod. 
Stirge: Timon’s spear. It hungers.
The brume: when looking upon Timon it is hard to perceive him clearly. Instead it seems as if he is viewed through a mist, or from several angles at once.

Feats heroic
Jovial:  Stirge drinks deeply from those who stand before Timon.
Glum: Timon pounds the base of Stirge against the obstacle in his way, reducing it to dust.

Trick Compact—Write down a new agreement for the Ritual of the Companion.  “...and we cause incalculable mayhem.”

Eidolon by Nate Marcel