Sunday, September 7, 2014

The things that occurred on a Sunday Morning, with Michael Miller, Andy Hauge, Aaron Feild, Miguel Zapico, and...

The things that occurred on a Sunday Morning, with Michael Miller, Andy Hauge, Aaron Feild, Miguel Zapico, and Charlie Vick.

Taryb, Grost, The Scythian, Arah and Dario found themselves on a treasure laden ship borne upon a storm tossed sea. Huge, menacing forms glared out from beneath the waves with their doom-lit eyes. Propelled by these creatures, a huge column of water shot the collapsing vessel aloft. Taryb enclosed the rogues in a bubble of color drawn down from a slim rainbow as the boat finally fell apart.

The five shipwrecked rogues stumbled toward the city of Eevesdown where Quince, captain of the Thieves’ Guild, awaited his cut of the treasure that now rested on the ocean floor.  Quince has never been known for his compassion towards those in his debt. Fortunately, The Scythian discovered that the rogues had something else of worth – their stories. The Eldritch Elder who dwelled in the top of the tallest tower would compensate those who came to him for the power of their tales.

Taryb,for the sheer joy of it, decided to trade in a lie: the story of how the rogues defeated the glowing eyed forms beneath the waves. The Eldritch Elder said that all spoken in his chamber was truth, so this story must become truth as well. The shadowy forms emerged from the corners of his tower room as seawater poured in from none knew where. Thinking quickly, Dario the bard began recounting a new story of how the rogues defeated the mounting threat and as he narrated it, it came to pass.

All the rogues traded in stories to the weird merchant – all except Grost who discovered he could not part with his memories of Lennay. He also discovered the reason for this and for why he was spared the destruction that befell the rest of his homeland: he was to re-form it.  Arah the mindbender looked into the mind of the Eldritch Elder and discovered that the tower dweller was one with the God of Sea & Slumber, who wished to see our rogues abdicate their vibrant ways and achieve eternal calmness beneath the waves. And though she descended below the sea’s surface, Taryb did not find calmness. In fact, she found nothing. Taryb managed to spend every coin she earned by tale telling to launch an expedition to recoup the coins lost to the sea bottom, yet failed to find a single one. Oh, the life of a rogue is such.

So, in our #SundayAMSwords game this morning, we finished up with a "Roses & Thorns" feedback session.

So, in our #SundayAMSwords  game this morning, we finished up with a "Roses & Thorns" feedback session. Charlie Vick suggested that baldly stating that a bunch of rogues were just together at the start of a game lacked in-fiction context. It didn't give a feeling of these being compatriots-in-arms with a past history.

What sprang to mind after the chat, was that you could introduce a Prologue to the story, or "That Which Has Come Before." You don't even need any new rules. Just use the "The Ritual of the Swift & Recurrent Blade" from the Advanced Techniques section, and set it up to take place before the opening scene.

It would certainly affect the pacing of the game, but it might address that specific issue.

Sunday Morning Swords: 7 September 2014

Sunday Morning Swords: 7 September 2014
#WhileTheWizardsAwayEdition  

Good morning!

blatantly stealing Eppy's text

Here's our organizational thread. Comment here if you'd like to play this morning. Also mention whether you might want to be an Overplayer, and whether you've played Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:15 or 9:30 EDT to start the last group.

Feel free to enjoy some breakfast or brunch while playing.

Also, feel free to use the hashtag   #SundayAMSwords  should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Saturday, September 6, 2014

The Eppy's away, but we shall play!

The Eppy's away, but we shall play! I'll be up and ready for #SundayAMSwords tomorrow. 9:00am Eastern Time, US. Hope to see you there!

Friday, September 5, 2014

#septemberchallenge

#septemberchallenge  
(I've been wanting to use this album and the associated music videos, and after seeing Charlie Vick's 80s video Rogue https://plus.google.com/u/0/104219282502793301924/posts/NfMQmL3M1Nr,  I knew I had to write it up. I've picked out some particular songs, but really this whole album and the music videos for it are Glum in a great way. Whole album at http://youtu.be/Mc0Gcdi5b6g )

The Dead Rider
Testarossa: His steed. Red chestnut coat clad in red tack, bonded to him in death. He appears and rides her only at night, full speed, reckless. They have nothing more to lose, after all.
Jennifer: His lover. His only regret in death. His only purpose beyond speed. He writes her letters, leaves them in secret places for only her. He watches over her. She is scared of him, even when he protects her from the bandits and lifts her into the saddle for a final ride. Maybe she is right.
Saddlers Guild Journeyman's Surcoat: A promising young saddler, he was brought down while riding Testarossa on a treacherous road one stormy night, wearing this. Emblazoned with the symbol of the Guild on one breast, a white "K" on a red field, he is granted some authority by tradesmen and peasants. His glowing eyes quiet the rest.

Jovial: Odd Look
Kavinsky - Odd Look
He speeds through and past his enemy. When they turn to look, he is already behind them again, Testarossa rearing and bringing metal shoe onto their skull. Without slowing he rides down the next.

Glum: Nightcall
Kavinsky - Nightcall (Drive Original Movie Soundtrack)
He holds Jennifer in his arms, silently and solidly withstanding the clubs and arrows. He looks over his shoulder, eyes glowing. Electricity flashes from him, and his enemies collapse and fall silent too.

Trick: Locus. He is drawn here. A rainy cliffside road, in deep night, traversed in such conditions only by those dead or those about to die. Goodnight.
http://www.youtube.com/watch?v=qT0iQRjHbW4

Thursday, September 4, 2014

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Simulacra 

Jovial music: Sunset Blood Official Trailer (2013) [HQ]

Glum music: Stanky Old Wizard Eyes


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Naming

Arah, listener to thoughts, mind bender, rogue.

Blood Tea: brew of roots, bark, fungus, and the imbiber's blood. A few bitter quaffs and the world dims, leaving one to visions and dreams, healing and slumber.

Whispers in the Head: Arah can whisper her thoughts to anyone she can see or sense. Sometimes one cannot tell one's own inner voice from hers.

Glimmer: Meteorite metal, passed down from generation to generation in the form of a greatsword. Broken in half when her father died, fighting a group of slavers and their mercenaries at Rag's Gap. It would make a decent weapon in Arah's hands, if she could but find it. 

Thoughtforms of the Gods: The Gods are all around us, as are their thoughts. Sometimes Arah sees them: indifferent or obsessed with humanity, beautiful and terrifying. Sometimes the thoughts command, sometimes they suggest, sometimes they merely want to watch us scurry about like scorpions in a sandbox. And sometimes they listen. It is well to watch one's choice of words when they listen. 

Overminder's Temple: Stone rises up out of swamp and mire. Inside, people dedicate themselves to the ideals of selfless mental expansion. All power, no purpose. 

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Feats Heroic

Jovial Feat: Light pours from her eyes, a maniacal laugh slips her lips, as Arah releases a scream psionic. Even mindless clods of the Urth cannot help but conform to her will.

Glum Feat: Your own whispering voice recounts your secret shame, or chatters on and on about your secret obsession, or describes past pain so clearly you cannot see your own hands before you. You grind your teeth, eyes leaking tears. When you look up, as from a daze, your companions seem to be arising from the same malaise. The woman with the weirding way, Arah, scourge and rogue, has left without a trace.

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Trick of the Trade
Your Mind Is The Scene Of The Crime: Arah can declare the next phase shall be a discovery phase, set in the mind of a character the rogues seek to understand or investigate. Scenes of the charater's past and imagined future play out as the rogues wander.
http://www.youtube.com/watch?v=NJlZ56CrMkI

Is there any chance to get the City of Fire and Coin in an unformated way?

Is there any chance to get the City of Fire and Coin in an unformated way? I want to hack/adapt it but copying from the pdf document doesn't really work because of the 3 columns.