Eric's Musings, part 1: Worldbuilding
So I've been overplaying twice this week with the basic rules and two separate groups of Rogue players, and now I'm full of questions. I'll post them one at a time over the next day or so.
Do you guys come up with story ideas beforehand, apart from a starting situation? I've started both my stories with no prep at all and felt the resulting backdrops were a bit bland. It's partly my fault for not bothering to use a random generator to name people and places, and failing to draw a map. What tricks do you use to make the world feel real?
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