Saturday, August 23, 2014

The Scythian

The Scythian

Soraya, a whitish orb about the diameter of a gold coin, orbits the Scythian's head at about a palm's span. It casts light in phase with the actual moon, even indoors or underground.
Anahita, a smaller, browner sister moon which orbits the Scythian's body almost imperceptibly. When a fatal blow is struck, it swoops to intercede and block the attack, shattering to dust in the process. The dust continues to orbit and coalesces into a ring of asteroids and eventually into the moon again, ready to block another attack after a few days.
The Megatome, a large book full of mysterious sorceries and geometric patterns. The Scythian carries it on her back.
Daeva, small white sprites or angelic beings that occasionally follow the Scythian and offer help or advice. Often naive.
The Radif of Tamen-Na, an ancient religious song engraved on the hammer of the priest Tamen-Na.

Jovial Feat: The Scythian discusses her problems with new or old friends, gaining new perspectives through good company and conversation.
Glum Feat: The Scythian wanders alone, exploring unfamiliar places and quietly singing an ancient half-remembered melody to herself.

Born in Fire: Instead of waiting for a Discovery or Rogue's Phase, you may add one name to your list of named after surviving a Perilous Phase with the named.

Trick of Adroit Prowess: The Scythian can make friends with quickness...gaining information and favors from those who at first seemed unapproachable. (May request a Rogue's Phase showing this off.)

Trick of Canny Cognition: Entering a meditative state, the Scythian can experience the dreams of those around her, even while they are awake. (Before the Overplayer chooses a new phase, you may demand that it is a Discovery Phase that will not end until you have demonstrated your rogue’s unique insight.)

Unparalleled: replace Glum with Contemplative

Incantation - Slam down the Megatome and scribe its contents in reality. (Ritual of the Long Spell)

Tales
-The Scythian found a massive marble giant called Xeres the Massive while being chased by scavengers through a vast desert. Descending through its eye, her companions found a being of pure violet light suspended by weird gravities that took over Tamen-Na's mind, making him believe us to be viruses within the maze of the giant's body. Tamen-Na hunted us room to upside-down room until the Scythian was able to calm him through singing sacred (magical) songs from his hammer. This gave Kalkar enough time to break through to Xeres' heart room, where Tamen-Na leapt through and shattered the heart. During the journey the Scythian's life was (accidentally) saved by Sorut the Young.

-The Scythian and her companions Kthoh-Arok and Gammon snuck into the city-state of Gearbury, one of many on the Sea of Gears, sent there by Duke Agnes to recover a particular scepter: (https://plus.google.com/117516100985204134844/posts/bZVbBeL4UBm)
Kthoh-Arok "bypassed" the clockwork hounds guarding the place, then entered the decadent ballroom of a corpulent man attended by two psychic servants. Around the party, dancers were chained to pillars that rotated around the room in grooves. Using teamwork to fight off his various lizard-men guards, Gammon accidentally sent the ballroom plummeting towards the fires below the city. Fortunately the corpulent man used his excellent strength to grab the massive chain holding the ballroom up, and began pulling. Thus Kthoh-Arok was able to slash the scepter from his belt, while the Scythian freed his dancers. We then escaped through the stained skylight when Gammon blasted off.

Sword and Sworcery fanart by David Müller (via Renato Ramonda)
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilvi9tpNaErdiqmpx0xIu0F80VRGDA8C23cTNaCafxYbPRG3ipAvTQ6vuMBr9gdNortA_MKYlp3UX2C4EaHuuR9ZqYDz7VTzA__OpgD1h3x4dagwPRFSIYXRxCMJpVw1AgxHXPSiJ59oU/s1600/jam_6.png

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