Showing posts with label Eric Nieudan. Show all posts
Showing posts with label Eric Nieudan. Show all posts

Saturday, September 27, 2014

I'm somehow unable to add a picture to the previously posted album, so here is Magi max's rogue sheet.


I'm somehow unable to add a picture to the previously posted album, so here is Magi max's rogue sheet.
Can't wait to see this trio at the battle for the City of Jasper!

Thursday, September 25, 2014

Bastien Wauthoz and Rahyll Zephyr have been making rogues for a game on Sunday night.

Bastien Wauthoz and Rahyll Zephyr have been making rogues for a game on Sunday night. I sense something of a graphic design competition going on... :)

Monday, August 25, 2014

Eric's Musings, part 4: Virtual table.


Eric's Musings, part 4: Virtual table.

This one's not a question, it's more of an offering =)

I like some visual aids when playing via hangouts, so I made this google Draw document. It has space for threads, Rogue summaries, a reminder of tones and basic phases and counters for dice and tone. The screenshot below is in French, but here's a link to an English version in case it's useful to some of you.

(Edit: thanks to Renato Ramonda, its a template now.)
https://drive.google.com/previewtemplate?id=1NlqXC0i98NPImJxbfgGyYsd_zFPRAwULEnLaLPb3TFs&mode=public

Posted this publicly instead of here. I blame Monday :)

Posted this publicly instead of here. I blame Monday :)

Originally shared by Eric Nieudan

Eric's musings, part 3: narrative style.

One of the reasons I'm so in love with Swords is the writerly gameplay. Both the Overplayer and the Rogue player act as storytellers - it's like writing genre fiction together. But it doesn't seem to work for everyone.

One of my friends the other night felt uncomfortable at the idea of being both 'inside' and 'outside' her character. The lack of immersion jarred her. Has this happened to any of you? And if so, did you find a way to make it easier on the player?

Friday, August 22, 2014

Eric's Musing, part 2: Prep and inspiration

Eric's Musing, part 2: Prep and inspiration

Prep work. Do you do any worldbuilding beforehand? Thinking about these sessions, it seems to me that a few ideas on a piece of paper would have gone a long way towards building a more compelling backdrop. Something along the lines of what Michael Moorcock recommends for writing: a list of striking images that you can look at when framing scenes or answering questions.

Existing settings. I figure it'd be cool to play in a set world, say Kull's Atlantis, or Lankhmar or the Europe of Ulrich Von Bek and Solomon Kane (we all agree it's the same world, right?). Not that it's something I'd do right away - I'm too happy with making up worlds as we play. But anyway, what would you do differently?

Eric's Musings, part 1: Worldbuilding

Eric's Musings, part 1: Worldbuilding

So I've been overplaying twice this week with the basic rules and two separate groups of Rogue players, and now I'm full of questions. I'll post them one at a time over the next day or so.

Do you guys come up with story ideas beforehand, apart from a starting situation? I've started both my stories with no prep at all and felt the resulting backdrops were a bit bland. It's partly my fault for not bothering to use a random generator to name people and places, and failing to draw a map. What tricks do you use to make the world feel real?