Sunday, May 31, 2015

Alas, no #SundayMorrningSwords for me, folks.

Alas, no #SundayMorrningSwords for me, folks. The weekend is too packed and I've got work to finish. Please do carry on without me.

Friday, May 29, 2015

Yesterday i played in a Twilight of Gods/Ragnarok themed Sw/oM game.

Yesterday i played in a Twilight of Gods/Ragnarok themed Sw/oM game. We played gods fighting against some unknown force which tried to destroy Everything. IMHO the best Moral ever: 'Reincarnating as Cthulhu is a very bad idea.'

My poor, poor players.


My poor, poor players.

Originally shared by ALAS SUPERSONICAS

Michal Matczak

I haven't actually made any progress on rules yet for a Swords-based card game, but to help make my thinking more...


I haven't actually made any progress on rules yet for a Swords-based card game, but to help make my thinking more concrete I made some prototype cards. They turned out pretty visually striking so I thought I'd share. I cut index cards in thirds; colored the backs for Glum and Jovial; then divided them evenly and created stamps for the three phases, Discovery, Perilous and Rogue's. (Is it clear enough which is which?)

The eye symbol for Discovery is probably the best of the lot. There's a huge variety of things that would work to symbolize the Perilous phase, and I chose a sword at the last moment without much thought. For the Rogue's phase I was stuck until I thought of putting a figure in some sort of dramatic pose. The graphic design isn't important really, but I'd be happy to hear other ideas.

Tuesday, May 26, 2015

Tale of the Outsider

Tale of the Outsider

• A tale in which the rogue is not the focus, but rather an instrument in the lives of others.

• Only one Rogue Player plays an actual rogue who has wandered into local squabble or untenable situation. The other Rogue Players play extraordinary locals who are working to change their situation. These extraordinary locals have no Feats Heroic or Tricks. Nothing of theirs is named at the beginning of the game. Extraordinary locals may be created as needed after the game begins. Rogue Players whose extraordinary locals have died may make new ones.

• The Rogue Player with the rogue must be the Rogue Player who does not reincorporate at the end.

Again, inspired by Mad Max: Fury Road but it's really a standard of the genre. See also Red Harvest, Yojimbo, Fist Full of Dollars and their ilk.

I'm becoming obsessed with this idea of having a soundscape attached to the tone dice and Tabletop Audio is making...

I'm becoming obsessed with this idea of having a soundscape attached to the tone dice and Tabletop Audio is making this obsession easier and easier to appease.

Originally shared by Tabletop Audio

Thanks to those of you who helped troubleshoot Tabletop Audio SoundPad, my latest interactive sound tool for those of you who demanded more control.

 I've lifted the plea to not share and have released it into the wilds of the Internet. As this is relatively bleeding edge web audio technology older devices/browsers will have issues or not work at all. It should be fine on all modern desktop browsers and all the iOS 7+ browsers I've tested it on. Android won't work at all with native browsers so you'll need Chrome or FF and a fairly new-ish OS. Too many flavors to test. Many of you have it working fine on Android, some older phones/tablets - not so much. I'm still looking for possible solutions.

If you find it useful, please consider supporting the site.

-Tim
http://tabletopaudio.com/dungeon_sp.html

Sunday, May 24, 2015

Sunday Morning Swords Late Edition


Sunday Morning Swords Late Edition

I'm here and ready to overplay. Anyone else is welcome to come play or learn the game. Just comment below! I'll start a hangout around 9:30 if we get at least two more players. (Also mention if you'd like to overplay instead, fine with me!)

#SundayAMSwords

“The Sleeping Emperor”

“The Sleeping Emperor”
A tale of #SundayAMSwords

Opening eidolon: https://plus.google.com/u/0/113990765511580864989/posts/SMmYndXkdkL

A bustling city, before the dawn. A massive central circle, sacred and deserted. Three rogues: Gammon the Star-Wanderer, Crosby Halvard the Searcher, Tapper the Trader.

The emperor in slumber eternal. Crystal orbs, candles, mystic ceremonies. A flickering of lights illuminating a secret map upon the dead emperor’s chest. Carefully unwrapping the Emperor. The phosphorescent dust forming an shade more than man, image more than shade. Painful slow motion reaches for its fallen, stolen crown. A burst of flame arcing toward the gamboling tormentor. Crosby recapturing magic within a crystal sphere. Tapper’s daughter, Little Yil, slipping through steel bars into the under chambers. Surrounded by the Emperor’s Caretakers. Crown on burning orb. The melting crown and pried gem.
The peony fields under their glowing blue-green wards. Gammon and Little Yil, comparing brands from evil cults.
Smuggled past the golden bird guardians. The caravan led by Yemina, the others packed like common cargo. Gammon, the Moon-man, can’t hold his liquor. Moon-man merriment leads to messy mishaps. The trickery spotted! Tapper’s offers of fine wares to the great Kingfisher. Where did Little Yil get off to at the Kingfisher’s Tower?
Captured! Held by the terrible and lovely music of the golden birds. A prison with silken bars of every pleasure and indulgence. The emperor’s craftsman creating golden birds powered by human souls. 
Crosby at the door, seeing into the raging furnace and forging of golden birds. The golden, metal storks wrapping him in womb-like embrace. Little Yil climbing down with priceless gem and scrimshawed crown. The clicking of the gem into the crown, echoing like a gong. Golden birds still as statues. The gong-wracked seas turned torment for the scheming wizard-whales.

Rob Deobald  played Crosby. Aaron Feild  played Tapper and his daughters. I played Gammon. Keith Stetson was our Overplayer (with a little help from William Butler Yeats).

Sunday Morning Swords: 24 May 2015

Sunday Morning Swords: 24 May 2015

#WizardOnTheRoadEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:15 or 9:30 EDT to start the last group. I don't know if the 9 AM PDT game is happening for those who wake at a more civilized time.

Eppy is, unfortunately, unable to attend this week. We shall enjoy without him!

Feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
I'm on the road today, so unfortunately I cannot partake of this Sunday Morning's Swords. Good luck, rogues!

Friday, May 22, 2015

How about a poem for an eidolon? I may use this Sunday if I end up running #SundayAMSwords


How about a poem for an eidolon? I may use this Sunday if I end up running #SundayAMSwords  

Byzantium
BY WILLIAM BUTLER YEATS

The unpurged images of day recede;
The Emperor's drunken soldiery are abed;
Night resonance recedes, night-walkers' song
After great cathedral gong;
A starlit or a moonlit dome disdains
All that man is,
All mere complexities,
The fury and the mire of human veins.

Before me floats an image, man or shade,
Shade more than man, more image than a shade;
For Hades' bobbin bound in mummy-cloth
May unwind the winding path;
A mouth that has no moisture and no breath
Breathless mouths may summon;
I hail the superhuman;
I call it death-in-life and life-in-death.

Miracle, bird or golden handiwork,
More miracle than bird or handiwork,
Planted on the starlit golden bough,
Can like the cocks of Hades crow,
Or, by the moon embittered, scorn aloud
In glory of changeless metal
Common bird or petal
And all complexities of mire or blood.

At midnight on the Emperor's pavement flit
Flames that no faggot feeds, nor steel has lit,
Nor storm disturbs, flames begotten of flame,
Where blood-begotten spirits come
And all complexities of fury leave,
Dying into a dance,
An agony of trance,
An agony of flame that cannot singe a sleeve.

Astraddle on the dolphin's mire and blood,
Spirit after spirit! The smithies break the flood,
The golden smithies of the Emperor!
Marbles of the dancing floor
Break bitter furies of complexity,
Those images that yet
Fresh images beget,
That dolphin-torn, that gong-tormented sea.

Tuesday, May 19, 2015

I think in order to move forward on Six Guns Without Master I need to take a step back.

I think in order to move forward on Six Guns Without Master I need to take a step back. Before I ever tried a simple re-skin of Swords, I ended up bringing all sorts of other ideas and concepts into it. I think a lot of it is cool, but it's not flowing for me.

So what I want to do is try out that simple re-skin. Just a change in tones to Gritty and Polished and using much more difficult to find Western art for eidolons. 

I'm thinking a Friday night game, like we did for Shades Without Mirror. Who's down? Epidiah Ravachol? Stras Acimovic?

Monday, May 18, 2015

The Ritual of the Unseen

The Ritual of the Unseen

During the Rogues' Phase, when passing the dice, make a demand that begins with "Hide from us . . ."

When answering such a demand, show us what occurs before and show us the aftermath, but place the actual events out of our sight.

Example: "Hide from us how you remove the dragon boats from the harbor."

Glum: "A frantic old man scurries into the tavern, wringing his hands and muttering fitfully about the arrival of the dragon boats. Manyara sighs, orders two ales, finishes one in a mighty quaff, and sits the shaking man down with the other before leaving the tavern. For a while, the other tavern-goers paused in their conversations and strained to hear what the old man was whispering into his mug. But soon the chatter was resumed. That is, until Manyara, drenched and dragging six stone anchors behind her, returned to sit with the old man."

Inspired by a specific moment in Mad Max: Fury Road, but applicable to many great scenes in genre films over the years.

A Return to MonkeyDome

A Return to MonkeyDome

It is no secret that Swords began as MonkeyDome, and that MonkeyDome was inspired Beyond Thunderdome. But what you may not already know is that I saw Fury Road last night and it was a magnificent, pulse-pounding, flame-throwing masterpiece.

And it's got me thinking about taking Swords back to its roots and getting neck deep in some Mad Maxian post-apocalyptical tale.

As it stands, MonkeyDome is basically a series of non-stop Perilous Phases. The addition of the Discovery and Rogues' Phases would be new and welcome beats. That's easy enough. Morals are also in MD in the form of Lessons. Mysteries will probably have to go to keep the supernatural from seeping in.

The big change would be the tones. MD's tones are Grim & Zany inspired by the rather uneven nature of Beyond Thunderdome. There is a vast and deliberate gulf between those tones. Swords uses tones that are drawn closer together, comparatively speaking. But I think the tones for a Fury Road inspired hack would need to be closer together still. A shift into the left or the right lane of that nihilistic highway into the wasteland.

What tones would you use?

MonkeyDome can be found here: https://dig1000holes.wordpress.com/other-games/

Sunday, May 17, 2015

Sunday Morning Swords: 17 May 2015

Sunday Morning Swords: 17 May 2015

#EditionEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:15 or 9:30 EDT to start the last group. If you can't make that, no worries, we'll fire another one up at 9 AM PDT for those who wake at a more civilized time.

I am, unfortunately, unable to attend this week. Enjoy without me, folks, and I'll hopefully see you next week!

Feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Works from DENNIS LARKINS with music from


Originally shared by Wim Mulder

Works from DENNIS LARKINS with music from 
THE GRATEFUL DEAD are now on    artonpowerpoint.blogspot.com 
as a presentation.
Enjoy it.
Greetz.
Wim.

Friday, May 15, 2015

I recently ran a bunch of #Swordswithoutmasters sessions.

I recently ran a bunch of #Swordswithoutmasters  sessions. One was set in Shadowrun's Awakening, another in the classic hungarian rpg world Ynev, and they worked great because they are adventure games. The system also worked well without any modification in an office rampage/falling down concept based on this video: https://youtu.be/xSXHH1VV6xo.

Even a Arthur C. Clarkeish first contact game was succesful. It's very far from the s&s concept, and the system was grinding a bit but still, the results were imho better and more clarkeian then any trad game.

Also #Wolfspell . I wintered it again, this time it's became a horror story where the young tribesmen turned themselves into wolves to avenge their killed nephew. At one point the most spiritual wolf was at the top of a frozen lake and it's player asked, "Can I find a ghost of drowned here?' and I replied 'Yes, you can'. And then he followed: 'With my mystic power I want to bend the world. I want the full moon to mesmerisingly shine upon the corpse under the ice so everyone who looks at it will freeze in terror.' And oh man, he did it!
https://youtu.be/xSXHH1VV6xo

Tuesday, May 12, 2015

Sunday, May 10, 2015

Plenty more inspiration where this came from: http://tekey.net/b/en/dinka-nilotic-ethnic-from-sudan/


Plenty more inspiration where this came from: http://tekey.net/b/en/dinka-nilotic-ethnic-from-sudan/

Sunday Morning Swords: 10 May 2015

Sunday Morning Swords: 10 May 2015

#MothersDayEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:15 or 9:30 EDT to start the last group. If you can't make that, no worries, we'll fire another one up at 9 AM PDT for those who wake at a more civilized time.

Since I have some Mother's Day plans to attend to, I will, unfortunately, not be able to attend either session. Can't convince my mother or mother-in-law to play Swords . . . yet. I'll keep at it. Maybe next year. Enjoy without me, folks, and I'll see you next week.

Feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Monday, May 4, 2015

A Swords-based Card Game

A Swords-based Card Game

I haven't gotten to play Swords for the past few months, and have finally come round to thinking about it again. The problem is I've fallen in with a gaming group who're turned off to story games. Mostly, then, I've played a lot of board games; Manhattan Project, 7 Wonders, Colosseum, you get the idea. But I have gotten to play Jetpack Unicorn (just barely a story game, though I've seen some fantastic stories come out of it) and Aye Dark Overlord (which I don't like, but is clearly a story game).

My point being, there seems to be something very accessible about card-based games. It comes in a box, you shuffle and draw a hand, there's no character sheet - people are comfortable with that.

So I got to thinking, what if I tried to make a very Swords-inspired card game? Serendipitously I found out that ordering over a hundred custom playing cards is a good deal less expensive than it used to be, so this could easily be an actual thing.

If that sounds like something you'd be into, then I beg you to rush ahead and make a comment without reading my ideas on the topic. There are so many directions to go - and places to start - that it's probably good to broaden thinking before letting it narrow down.

In any case, here's where my thinking starts. There would be two directions to go with this: With Overplayer or without. For my own needs I think it would be good to try and go without.

My first idea is to use a mechanism from cooperative board games: each turn has what amounts to a Rogue action and an Overplayer action. Rolling the dice for tone is replaced by each card in your hand having a certain tone.

Possibly, you'd start your turn by freely choosing Glum or Jovial, then you would play cards of that tone from your hand until you were done. Then you would draw cards to refill your hand. Passing the dice would be replaced by passing a card to the person who will narrate next. From your own hand? Your whole remaining hand? A single freshly drawn card?

The cards themselves would need to be balanced between specific and vague. An easy option would be for each card to bear one word - an evocative, swords-and-sorcery sort of word of course - and you use the word in your narration. A trickier option would be instructions like "fail despite help" or "reveal secret". The cards are truly serving as a substitute for the dice, so some of them need to contain stymies, morals and mysteries.

The overplayer action required of your turn might require a card, or it might not. Some of the cards in-hand would surely suggest setbacks, so I'm not thinking a whole different card set would be needed. I do think a Thunder and Storm could be out on the table; the vague words on the cards, combined with the card's tone, should be able to inspire a thunder or a storm, and also be memorable enough that players won't forget what the card represents. So part of the Overplayer segment of any turn would be to make sure there is a Thunder and a Storm, but also to bring the storm.

Bringing the storm might involve playing cards of the same tone as the storm. I can imagine a requirement to play at least half of the storm-toned cards you have in your hand, which would allow people to deliberately attack the storm in its own tone to gain advantage.  Ah- a simple variation would be to require you to play one card on your own behalf, then one on the storm, then one for yourself, etc.

I really like the idea, actually, of cards on the table representing things in the story. I don't think anyone would have trouble remembering that "Vengeance" represents a certain character or "unnatural calm" represents the strangely passive reaction the King of Thieves has to your presence. (It follows that I wish I had more uses for this idea than just Thunder and Storm.)

For phases I have an interesting idea... Instead of there being strict divisions between different phases, someone would recognize that it's a good time for a Perilous phase, and everyone would draw (say) 4 cards from the Perilous pile and add those to their current hand. Perilous cards would enable things like slipping, struggling, losing a cherished piece of armor, discovering a weakness. (I was going to say 'discovering a foe's weakness' ... but it's so much better left open to reflection back on the player!) Rogue's cards would of course have things like "a foolhardy attempt", "something no other has done before", "just out of reach". Or maybe they need to be somehow more vague even. Discovery phase cards would have various ways of getting information.

The idea would be that you can potentially save some of these cards from one phase to the next, giving some interesting flexibility to the whole phase concept.

I keep trying to think of a way of having stymies be a surprise rather than a conscious decision ("oh, I have this card that says 'stymie', I think I'll go with the other tone for my turn..."). Since there are two tones it seems like something could be arranged using tone of drawn cards. Here are two ideas:

1) To end your turn you hand a card to another player face down. This can be from your own hand, or it can be drawn. As their first move, they must choose a card from their own hand; they play this face up and then immediately flip over the card they were given. If the tones are different, that's a stymie. Either way, the card they're given needs to be worked into the narrative by their turn's end. Players do not discuss their hands,  but may have a good idea what each other will play, so they have some opportunity to help each other by handing over the right card.
2) Players immediately add 3 drawn cards to their hand after playing their first card; if all 3 are the color of their played card, that's a stymie.

Ending the game is a big deal. It would be possible to try and stick kind of literally to the way Swords works, where there are a certain number of Motifs which must be collected and echoed. This would mean using played cards as motifs, either single cards or, if appropriate, a little stack which were collectively cool.

Copying Swords a little less literally, there might simply be a goal such as vanquishing a certain number of Storms. Perhaps each successive Storm vanquished has a higher number of required cards played "for" it by the rogue players. Or there might be certain "epic" or "heroic" cards such as Utter Defeat, and you would play until a certain number of those had been successfully played.

Another way to go would be the goal of emptying your hand of cards. This could work, but would mean changing a lot of what I've already said, focusing the rules on the balance of gaining and losing cards, whittling players' hands down over time. I like how this would mean you'd have certain cards in your hand that you are aiming to make playable by steering the narrative a bit.

So, those are my ideas so far. I'm very likely to make some sort of card-based story game and have it printed, and I think the swordsier it is the better off I'll be. (If anyone knows of other very card-based story games I'd be happy to hear of them.)

Sunday, May 3, 2015

Has anyone run SWM over play-by-post?

Has anyone run SWM over play-by-post?  I'm kind of curious how the "roll when you can't hold out anymore" aspect of the Perilous Phase would work over PBP, but I'm sure there's other issues I'm not accounting for at first glance.

Any experience to share, or guides written already covering how to make it work?

My new players are pretty glad I didn't spot this before we started today's session.

My new players are pretty glad I didn't spot this before we started today's session.

Originally shared by MonkeyBlood Design (Glynn Seal)

Great picture...
https://twitter.com/misanthropemike/status/574371424887943168

I started out with Tapper, but during the first session his daughter Yemina discovered an ancient plant magic among...

I started out with Tapper, but during the first session his daughter Yemina discovered an ancient plant magic among the snowy wastes, and then I saw her eidolon and had to make her as a rogue. (Thanks to Rob Deobald for The Stallo, which I yanked whole from Crosby.)

Tapper the Trader
Yaks of Wonder, sturdy, quick, trained for combat evasion
The Stallo, the feared cannibal giants of the wilderness who speak for the old gods.
Yemina and Little Yil, sneakthief daughters, and companions on the road. Also trained in combat evasion.
Crown of the Turen, discovered in one of their necropoleis, seems to animate bones when worn. 

Jovial: Tapper shouts to his beasts to send them scattering, then tackles his enemies in the chaos
Glum: A flying sword, gliding through snow

Trick of Ill Fate: Never trust a 10 year old
Haven (Respite phase): The peony fields under their glowing blue-green wards
Destiny - Fill one element on each motif before starting

Caravan by Ekatarina Gudkina (via Adams Tower)  http://stefana-tserk.deviantart.com/art/Caravan-213370395 .

Yemina the Harvester
Freddy, a Yak of Wonder capable of carrying great loads quickly
Tapper and Yil, Yemina’s father and young sister, who she grew up trading the wastes with
The Peony Fields, a wild forest clearing awakened in the middle of the snowy wastes, under preserving magic symbols
Thorn, a wolf of strange nature, looking for more of his frozen pack

Jovial: A flurry of pink and green vines spring from nowhere and seize
Glum: Thorn growls low and crouches for a sudden leap

Trick of Doom (suffer a Mystery): What is unsettling the Yaks of Wonder?

Bloom by Winona Nelson http://winonanelson.blogspot.com/2014/04/bloom.html .

4/26 https://docs.google.com/drawings/d/1b9XT1EfPBpyyTaVRq9wbjMHUVqxDuqFuceyU0YrO9xs/edit

5/03 https://docs.google.com/drawings/d/11lYgXhrFKr45yVZyDRigK8Us5lI_TQN_mmU_AepwzTQ/edit

5/24
https://docs.google.com/drawings/d/1e5RpF5njN30IulAY8Od5CNveh4jHWqpwcIZAWefpzcQ/edit

AP - 9am EST, 2015-May-3.

AP - 9am EST, 2015-May-3.
Overplayer: Rob Deobald 
Parik - Agile, stabby gnome. Paul Czege  
Tamen Na - Mystic rhino with a hammer. Keith Stetson 
Minok - Aquatic humanoid, stormweaver. Myself.
(Eidelons linked in comments)

The rogues are welcomed into a town that seems excited about an oncoming event they refer to simply as "the hunt." As night falls and a blood-red moon comes out, the villagers transform into werewolves and surround the rogues. Things look glum; there's no doubt it's a perilous situation. 

Tamen Na strikes the first blow, breaking the arm of an onrushing werewolf. Minok attempts to attract lightning from a gathering storm  and direct it at the upraised swords of another attacker but is stymied. Parik hamstrings some kind of werewolf-mage who has called upon powers of the bloody moon to shake the earth and open up a fissure. The mage topples into his own chasm. Glowing eyes appear in greater numbers from the surrounding forest and crossbow bolts fly. Tamen Ra makes a whirlwind of his hammer, knocking them down. He throws it into the sky where it gathers the energy flowing there and it then crashes back into the earth near the fissure. Minok uses it as a focus to once again call forth the lightning, but his powers continue to be elusive (stymied a second time) and the ligthning is discharged from the hammer and conducted by the wet grass to everyone nearby, electrifying Minok and his companions. 

Parik seems to take it all in stride. He closes his eyes and odd gems worked into the armor on his keens "open" and become strange, fearsome eyes. The electrical energy flees from these eyes as if it is a living thing. Tamen Ra retrieves his hammer, which has become attuned to the energy and points in its wake like a divining rod.

The trio follow the hammer to a clearing where they find a half-dozen crystaline statues. Each is unique, perhaps a pantheon of gods. Between them lies a crystaline table on which offerings of swords and other foul objects are scattered. The storm seems to have awakened the statues. One removes its helm to reveal it has empty eye sockets and it points at Parik, "I demand the return of my eyes!" Parik leaps onto the table, opening his arm in a "bring it" sort of gesture. "Come and get them, if you want them!" He runs down the table and dodges through the statues, whose feet are stuck in the earth. Minok tries to dampen the magical energy but nothing seems to be working for him (stymied a third time!). He recognizes the gods as those who enslaved the wind serpents and realizes that once again he is a pawn in a struggle between the immortal gods of wind and wave and the gods of foreigners. Tamen Ra, a mystic and servitor of yet still other deities, recognizes the petty gods of the pantheon and exploits their fabled weaknesses. He pulls a feather from the cap of one and tickles it. He similarly debilitates the others, but the victory is short-lived. The electrical energy that fled the village races into the statues, who pull free of the earth and call the wind serpents, which they use as mounts.

The bloody moon intensifies and the werewolves regroup. It seems like certain doom for the rogues. Parik's magical eyes cause the mount of the Blind Titan to crash and they circle each other in mortal combat. Tamen Ra and Minok then work together in desparation. Minok laughs into the face of the storm and brings forth the heart of the ocean, a coral-encrusted artifact, through which he blows a long, reverberating note. Tamen Ra echoes this high note with a nearly subsonic note of his own. The magical harnesses on the wind serpents are shattered and they go into a frenzy at their sudden freedom. The gods struggle with their serpents and fall to earth, shattering. The bloody moon then intensifies, bathing everyone in fiery rays and lifting the shards of the broken titans. They fly into the nearby werewolf villagers, transforming them with temporary god-like powers. One now wears a red crystaline helmet, another carries a red sword made of shards... In response, Minok gathers the black clouds into a knot with his stormweaving and hides the face of the moon, obscuring its lycanthropic influence on the villagers, who grow weak and return to their human form.

As the moon fades, the rogues realize dawn has arrived. They walk off into the sunrise. Behind them, the villagers return to their senses and pick up the pieces of their gods and begin to rebuil them ... in the shape of three figures: a merman, a rhino-man, and a gnome.
http://hdwallpapers.cat/wallpaper/werewolves_characters_dark_village_warrior_hd-wallpaper-212586.jpg

Sunday Morning Swords: 3 May 2015

Sunday Morning Swords: 3 May 2015

#WakeThePacificEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:15 or 9:30 PDT to start the last group. If you can't make that, no worries, there's always next Sunday.

I will be a swing player, jumping in where needed to fill out the final groups so we can make sure we have 3-4 Rogue Players in each group.

Feel free to enjoy some breakfast or brunch while playing. I know I'll be having coffee, myself.

Also, feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Sunday Morning Swords: 3 May 2015

Sunday Morning Swords: 3 May 2015

#AlmostWokenUpEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:15 or 9:30 EDT to start the last group. If you can't make that, no worries, we'll fire another one up at 9 AM PDT for those who wake at a more civilized time.

I will be a swing player, jumping in where needed to fill out the final groups so we can make sure we have 3-4 Rogue Players in each group.

Feel free to enjoy some breakfast or brunch while playing. I know I'll be having coffee and a foodstuff I haven't quite figured out yet, myself.

Also, feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Saturday, May 2, 2015

I'm preparing to run my first meatspace Swords session tomorrow with some friends whose RP experience sums to "a few...

I'm preparing to run my first meatspace Swords session tomorrow with some friends whose RP experience sums to "a few sessions of Dungeon World and one time through the whole Sundered Land set".

I've printed the two-sided "Phases/Threads/Tones" thing a few copies, some sheets, I've explained character creation over the past few days and shared the resources to do it.

Other than rereading the rules myself one last time, anything else I should do?

Friday, May 1, 2015