Thursday, December 24, 2015

Merry Christmas and Epimas!

Merry Christmas and Epimas! This will be a multi-part tale of seven rogues from the first stumbling games of our gaming group. I hope you enjoy. I will gladly provide eidolons, if you so desire - but i think it ultimately breaks up the text.

This is a tale of many rogues - It is a small saga of heroes breaking ancient bonds, of inky black ichor spilling through open eyes like baleful tears, and of curses being woven through generations with the bitter sting of unlucky ages past.

Let me tell you the dreaded tale of Skogenby. Skogenby, the storied town of the northenmost point of Anglafëll in the sainted wastes of Oeldgur, where the Chambling sea slams, bites and writhes deep into the land itself. Near Skogenby, an ancient tomb lies - a pyramid made of a hollowed-out-mountain - lies. Here, our tale of calamity and tragedy will play out. Such lay the land!


And with those words i will begin.

Chapter 1

Athothes, a priest-guard of the jackalheaded god of the dead, travels with Krummi, a warrior of an old tribe, a lithe berserker who lives under the sign of the raven, to slay the draugr queen. They come upon Skogenby a foggy morning, as hot as it can be in the cold winter months. As they tread inside the blessed log-gate and onto the bustling morning market, the rough smell of heady spices in the air assault their senses. thunder strikes the mountain behind them. Boulders fall. And then come the braying.

A horse is thrown over many streets, splintering a house to matchsticks. A woman is stuffed into a sack, and there is much wailing. Many such writhing bags lie on the back of a manbeast standing at the height of four men, like a twisting snail on top a halfman. Gaunt, with arms languidly hanging down to its knees, the blackskinned troll bellows curses towards our rogues as it claps one of its sacks hard stilling the desperate clawing from inside and daubing the linen a deep red.

Athothes pulls out his trusty arakh, a crescent sword akin to a khopesh, making the first íncantations of battle as Krummi occupies the heltroll. Not for long though, as a single lazy swipe of the brute sends Krummi flying, then tumbling against the ragged cobbled road, into a house, ribs and logs creaking from the blow. Then Athothes os charged, whom without a word, his god pronouncing the ill fortune of the troll in his stead with the wind as its voice, slices into the ankles of the fell thing. With grim determination, Krummi stands himself upright on his shield, as the troll twists and snaps its curved spine to face him. With its distended arms, it claws itself towards him, leaving Athothes in a cloud of dust and upheaved cobble, a gash cast deep in his chest. As the arms of the troll pound into Krummi’s shield, nearly splintering it on the middle, the two rogues lock eyes. with a bellow, Skefi, Krummi's trusty sword is planted like a nail in the trolls hand. Athothes senses this opportunity and lodges the kopesh sternly in scalp of the beast.

As the thing dies, it spasms and reverts back to the form of a middle-aged woman, whom with a baleful finger points to the jarls house atop Skogenby.
“you, you hateful creatures, you took my children. Curse you to the tenth generation.”
It gargles as its still functioning eye rolls up its head and thick, pink brainmatter desecrates the womans face. Dead.

Krummi sees a vision of the woman having her children taking by the jarl. She swears revenge and seeks out the draugr queen in the mountain tombs. There, she is gifted with great power and claimed as a taker of men - a troll. His conscious is slammed back into his body. He hears a raven croak, but no raven is present.

In another part of Skogenby, at the very same time, five rogues fight another troll and gains entry to the jarls house as the horrors buried under the town reveals itself to them.

Hear ye, hear ye, the rest of the tale will soon be told. (i will update the post with the next chapter.)

chapter 2

Gwydion, tree-talker, druid of the ancient woods, she who mends with mushrooms had seen in the clearest water of the lake that she must go where it went, to its end. Over the Oeldgur wastes she went, and on those fields, where winds over the treestumps howl, she met other storied rogues. A swordwielder, shrouded in endless sorrows and guilt, carrying an amulet that seemed of better times, reminding him the small glitters of good. With him came Anraz the foreboding, a maddened man in whispering armour, whose eyes shone in the hues of the aurora. As they tread the last thousand feet to Skogenby in silence, the tomb sorcerer, ancient seer held captive by his lifegiving sarcophagus, joined them. Celen was his name.

Such calamity they would bring to the town of skogenby!

As they are welcomed by the sacred wooded arch, there is the shortest moment of silence in the windblown, birdfilled morn. Then the wood creaked as if under great duress. The gategods must have cried over the illfate the bore into the town.
Just then, a ruckus arose in the other half of skogenby. And there they ran, but they were stopped. A great beast, a mountaindweller, a troll, had barred their way as it created a plaza of broken men and houses around it. There they fought it. Anraz called on the truths he had found in the book of the crystal library as he tore through the city, mutilating troll as well as the inhabitants of skogenby.

One bloodied hour later, they stand at the corpse of a trollturned lady, as Celen and Anraz are bombarbed with the heinous truth, peering deep into the mountain as the town was filled with the wails of the women and the creaking of houses falling apart. A great heartbeat echoed through their bones - the greetings of the draugr queen. The swordwielder, Zygmunt Molotch, had broken his ribs in the fight, and Gwydion rushed to his side, to grant him the boons of the woodcaps, whose spores mend the direst of wounds, Krummi came to them.

Many lie dead, and long storied names were lost that fated day. From the mountain came thunderous laughter, as if a thousand voices joined in chorus. The ground seemed to writhe as they carried the still living to the house of the jarl.

Tuesday, December 22, 2015

Kalaam the tithe collector


Kalaam the tithe collector

All that deserves a name
Nau'dub - the blood fed, camel-like warbeast which kalaam rides into battle for gold and treasure.

The Vault of the gilded emperor - the monastic vaults where other wayfaring collectors come to sacrifice goods and treasure for the good of the gilded emperor.

Sightless veil - diamond studded gold mask circled by a whispy, cloaked veil which serves to sorcerously unnerve those who would hide their valuables to Kalaam.

Wyrd Scales - separate scales, functioning as both weapons and tools of appraisal and scrutiny.

Wailing coffers - The unnaturally cavernous coffers in which Kalaam hides gold.


Feats Heroic
Glum - Kalaam uses the scales to transmute some thing or concept into another substance with arcane properties if compared to the first.

Jovial - nau'dub drinks and feasts on the corpses while kalaam rips valuables from their pockets, greedily stuffing these into coffers never to be seen again.


Trick
omen - an artifact of ill intent befalls someone with ill will, and the coffers will whisper of it. This will be the thunder.

Sunday, December 20, 2015

Alas, #SundayAMSwords crowd, I am adventuring with the in-laws this day.


Alas, #SundayAMSwords  crowd, I am adventuring with the in-laws this day. But don't let that stop you. A wondrous and perilous holiday awaits!

Saturday, December 19, 2015

Title


I have a made community for my local friends, trying to get them to try the system. They are really loving it - some of them are normally into trad. systems, but they all love "Swords Without Master". the system also helps transition them into the system i am creating (and that system has been revolutionized since trying this, Annalise and fall of magic. Agh, the vicious circle of game design.)

Epidiah - This system is beautiful, knocks everything out of the water. Absolutely fantastic.

I am just writing this in the hope that it makes Christmas just a teeny bit brighter for you. Merry Christmas to you and every rogue out there.
Is a European group running a game tomorrow morning?

Friday, December 18, 2015

Obviously the best system for running Star Wars is Swords Without Master and obviously the best version of Star Wars...

Obviously the best system for running Star Wars is Swords Without Master and obviously the best version of Star Wars to play in is the pre-production version with Ralph McQuarrie concept art, notorious space pirate Chewbacca and his sidekick Han Solo, and our hero, Deak Starkiller.

So, tell me how you would do this. What Rituals, Tales, or Campaigns would you use? Would you change the tones?
http://www.starwars.com/news/an-annotated-guide-to-the-star-wars-portfolio-by-ralph-mcquarrie

Wednesday, December 16, 2015

Last sunday evening I played a game of Swords Without Masters at #ArCONate2015 with my friends Flavio...


Last sunday evening I played a game of Swords Without Masters at #ArCONate2015 with my friends Flavio Mortarino (Overplayer), Saverio Porcari, and Francesco Zani.

I hope you will appreciate the sharing of my character. ;-)

Ulfgarðr

All that deserves a name

Shimosaka — My three katana.

The realm of Khitai — In the Far East.

Arakasha — The warrior code.

Ren-Shin — The temple on the sacred summit.

Feats Heroic

Jovial — Surrounded by my enemies, I throw myself in a vortex of violence and frenzy dealt with Shimosaka.

Glum — I let myself go into meditation, in front of a cup of tea, while I’m entering in communion with the spirits of the earth.

Trick

Adroit Prowess — The last wolf-warrior.

Write down an astounding capability your rogue possesses. An all-consuming battle frenzy. A whisper-quiet tread. A tongue that speaks with devils. A well-trained leopard. Before the Overplayer chooses a new phase, you may demand that it is a Rogues’ Phase and that the Overplayer opens it with a demand that highlights this feature.

[Image via scifi-fantasy-horror.com
→ http://scifi-fantasy-horror.com/post/55748367166]

Monday, December 14, 2015

So I finally sat down and read SwM and it's a phenomenal game (as I'm sure you're all aware).

So I finally sat down and read SwM and it's a phenomenal game (as I'm sure you're all aware).

Considering people seem to play it over Hangouts with regularity, I have a few questions:

1. How do you handle interruption in the Perilous Phase? Dicestream can be a bit laggy and won't necessarily show you someone has rolled. I assume it's just a "I'm rolling!" announcement, but I would like to know what works in practice.

2. Similarly, do you hit "Clear" when you're done narrating your roll or end it with some ritual phrase?

3. Is there an easy way to prominently display eidolons during play or is that not important?

Sunday, December 6, 2015

Kresch

Kresch

All that deserves a name
Eternal Flame — The last ember of a dying god, preserved or imprisoned within Kresch.
Salgnak — Kresch’s treacherous cousin, a giant, non-vocal frog.
Ledger of Ten Thousand Names — A gigantic chained book, a list of all great things who have existed, with short, cryptic poetry for each. Not in alphabetical order.

Feats heroic
Glum — Kresch hesitates, remembering when they were human.
Jovial — The flame burns blue, turning Kresch’s body white-hot.

Trick
Omen — A rain of blood falls from the sky.
https://www.pinterest.com/pin/558164947542531332

Borislav

Borislav

All That Deserves a Name
Lord’s Missive - An envelope, still sealed after many decades, with an ancient lord’s wax sigil.
Spur - A mechanical golem. To the uninitiated, looks like a large horse with cold gray flesh and fur. A low hum can be heard coming from its insides.
Lodestone - A small lump of unworked metal ore. When placed on a “made” object, Borislav can hear and feel the same thoughts and feelings its creator felt when crafting it.

Feats heroic
Glum - Borislav quiets his thoughts, and listens to the whispers of the lodestone.
Jovial - The jumbled inspirations of his tinkerer’s mind give an elaborate solution!

Trick
Canny Cognition - Borislav uses the Lodestone to find the true meaning behind an object.

https://www.pinterest.com/pin/521573200573132361/

Sunday Morning Swords: 6 December 2015

Sunday Morning Swords: 6 December 2015

#EightHandedWizardEdition

Good morning!

Here's our organizational thread. Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.

When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:30 EST to start the last group. If you can't make that, check back in a few hours. Another one will fire up at 9 AM PST for those who wake at a more civilized time.

Feel free to use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias.

P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords

Lt. Zuura

Lt. Zuura

Eidolon: https://www.pinterest.com/pin/503629170804269767/

All That Deserves A Name:
54th Royal Lancers — Finest unit in the Queen’s armed forces, lost on the far side of an impossible portal
Saffron Queen — The native ruler I have heard rumored with the ability to send me home.
Chesterfield .42 Revolver — Standard issue sidearm with limited ammunition, but unrivaled power in this place.

Feats Heroic:
Glum — Recalling her training, Zuura secures her position, digs in, and prepares for a long, hard fight.
Jovial — Seeing past the parlor trick, Zuura strikes to the true heart of the matter.

Trick:
Locus—The crowded city where I first appeared on this bizarre world: https://www.pinterest.com/pin/503629170808196027/
https://www.pinterest.com/pin/503629170804269767/