Sunday Morning Swords: 28 May 2017
#BrunchEdition
Good morning!
Here's our organizational thread for #SundayAMSwords. All are welcome regardless of familiarity with the game! Comment below if you're interested in playing this morning and mention if you're comfortable being an Overplayer and whether or not you have play Swords before.
When we get an Overplayer and three or four Rogue Players, those players will run off and start their hangout. For now, let's focus on getting everyone into a group. We'll probably wait until 9:30 EST to start the last group. If you can't make that, check back in a few hours. I hear rumors of other games firing up later in the day for those who wake at a more civilized time. If you don't see one, feel free to fire on up yourself.
Use the hashtag #SundayAMSwords should you desire to chat about your game on the social medias. And bring your breakfast or brunch. Adventurers need their sustenance! And coffee.
P.S. Got some tips on how to do this and links to useful files here: http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
http://www.worldswithoutmaster.com/blog/2014/7/14/sunday-morning-swords
Sunday, May 28, 2017
Saturday, May 27, 2017
My rogue from Jon Cole's game at Camp Nerdly and, hopefully, for #SundayAMSwords to come.

My rogue from Jon Cole's game at Camp Nerdly and, hopefully, for #SundayAMSwords to come.
Hypatia
All that deserves a name
The Virgin Wood - My forest mother, from whom I was born, and into which no thing on two legs has ever stepped.
The 10,000 Blossoms - The flowers of the forest and their myriad effects.
Winnower - My sword, and the only thing I carry that is not an outgrowth of me. It hews through vegetation as if it were smoke.
Feats heroic
Jovial: The 10,000 blossoms bloom with a cacophony of color, dulling eye and nose with their intensity
Glum: The wood grows over everything, slowly and inexorably.
Trick Haven — A forest glen, where there should be no forest, concealed from those not by Hypatia's side.
Eidolon by Barry Windsor-Smith
Thursday, May 25, 2017
Calling All #SundayAMSwords-ers!
Calling All #SundayAMSwords-ers!
I cannot make it this Sunday due to a belated Mothers' Day brunch with my mom (because that's fucking metal), but Noel Warford is looking to play some Swords.
Who's available? Let's make this happen!
I cannot make it this Sunday due to a belated Mothers' Day brunch with my mom (because that's fucking metal), but Noel Warford is looking to play some Swords.
Who's available? Let's make this happen!
Sunday, May 21, 2017
Keith Stetson and I finally had a chance to play #SundayAMSwords this morning at Camp Nerdly!
Keith Stetson and I finally had a chance to play #SundayAMSwords this morning at Camp Nerdly! We played with Rachael Storey, Dylan Ross, and Ara M, who flew away before we could snap this pic.



Monday, May 15, 2017
I've been gone for a while, but here's Shades Without Mirror's current version.
I've been gone for a while, but here's Shades Without Mirror's current version. The City Phase has only been playtested once, and I hope the conspiracy phase makes more sense now that I've rewritten it a few times. Perilous and 'punks are unchanged as far as I can recall, but are there for handy reference.
https://drive.google.com/file/d/0B2zUNNY6lEmaQ2pWdTBfcnJxRTg/view
https://drive.google.com/file/d/0B2zUNNY6lEmaQ2pWdTBfcnJxRTg/view
Saturday, May 13, 2017
Tuesday, May 9, 2017
How well does SWM work with only 2 players & 1 GM?
How well does SWM work with only 2 players & 1 GM? What tricks have ya'll gathered for running it with only 2, and online?
Is it even possible to play with just 1 player and 1 GM?
Is it even possible to play with just 1 player and 1 GM?
Monday, May 8, 2017
http://www.500nuancesdegeek.fr/wp-content/uploads/2016/09/plateau_dessin-vue-ensemble.jpg
http://www.500nuancesdegeek.fr/wp-content/uploads/2016/09/plateau_dessin-vue-ensemble.jpg
"Board" version of the rules and sequences for SM
"Board" version of the rules and sequences for SM
Sunday, May 7, 2017
Folks! Check out this review of With Great Power!
Folks! Check out this review of With Great Power!
Originally shared by Ron Edwards
Last month, I got in a shiny airplane and flew ‘cross the waters, this time to Italy, because people were covering the expenses for me to talk about role-playing, as they do.
http://adeptpress.wordpress.com/2017/05/07/with-more-power/
Originally shared by Ron Edwards
Last month, I got in a shiny airplane and flew ‘cross the waters, this time to Italy, because people were covering the expenses for me to talk about role-playing, as they do.
http://adeptpress.wordpress.com/2017/05/07/with-more-power/
Friday, May 5, 2017
Ahoy to all fellow masterless swordbearers!
Ahoy to all fellow masterless swordbearers!
I'd like to ask for a rule clarification: my pals Tommaso B., LorenZo-M and Lapo Luchini and I are playing our first SwM session and we are a bit puzzled on the right way to draw a Moral from the knowledge reveiled in a Discovery Phase: we are not sure on how the Rogue should draw an unintended consequence from the fact of knowing things (and not doing them like in the other Phases). I will now provide you with an actual play of the troublesome phase so that we can discuss starting from it.
I as the Overplayer set the Discovery Phase: Juvial Tone, the setting is the aftermath of the battle occured in previous Perilous Phase, the Thunder is an advacement of the one from the previous Phase: an incoming dust clouds clears up and reveals a moving four-legged castle with circus music coming from it.
I handle the Bones to LorenZo-M, whose Rogue is an elderly wizard protecting a dimensional gateway. He rolls a Glum Moral and narrates this:
New Info: this castle holds the dimensional gateway of this realm, it is mandatory we catch it to come back home!
Loaded Question: The gatekeeper visited me once; how did I send him back?
Overplayer Answer: You sacrificed a sorcerer by feeding it to your sacred beasts.
Unintended Consequence: But now I feel it: the castle-pilot is the one I sacrificed, not the gatekeeper!
Moral: The ancient rituals do not work anymore.
I then handle the Bones to Tommaso B., whose Rogue is a wandering dashing scoundrel. He rolls a Glum Moral too and narrates this:
New Info: the crystal this castle is made of is a unique material that can be carved into all sorts of enchanted items.
Loaded Question: How much will that shady man back home pay me for a chunk of crystal?
Overplayer Answer: He'll pay you with the souls of a whole army.
Unintended Consequence: (I as the Overplayer choose it due to Tommaso's lack of ideas) But sadly you notice you lack the tools to cut a chunk of crystal!
Moral: Greed and avarice rule the world.
I'd like to ask for a rule clarification: my pals Tommaso B., LorenZo-M and Lapo Luchini and I are playing our first SwM session and we are a bit puzzled on the right way to draw a Moral from the knowledge reveiled in a Discovery Phase: we are not sure on how the Rogue should draw an unintended consequence from the fact of knowing things (and not doing them like in the other Phases). I will now provide you with an actual play of the troublesome phase so that we can discuss starting from it.
I as the Overplayer set the Discovery Phase: Juvial Tone, the setting is the aftermath of the battle occured in previous Perilous Phase, the Thunder is an advacement of the one from the previous Phase: an incoming dust clouds clears up and reveals a moving four-legged castle with circus music coming from it.
I handle the Bones to LorenZo-M, whose Rogue is an elderly wizard protecting a dimensional gateway. He rolls a Glum Moral and narrates this:
New Info: this castle holds the dimensional gateway of this realm, it is mandatory we catch it to come back home!
Loaded Question: The gatekeeper visited me once; how did I send him back?
Overplayer Answer: You sacrificed a sorcerer by feeding it to your sacred beasts.
Unintended Consequence: But now I feel it: the castle-pilot is the one I sacrificed, not the gatekeeper!
Moral: The ancient rituals do not work anymore.
I then handle the Bones to Tommaso B., whose Rogue is a wandering dashing scoundrel. He rolls a Glum Moral too and narrates this:
New Info: the crystal this castle is made of is a unique material that can be carved into all sorts of enchanted items.
Loaded Question: How much will that shady man back home pay me for a chunk of crystal?
Overplayer Answer: He'll pay you with the souls of a whole army.
Unintended Consequence: (I as the Overplayer choose it due to Tommaso's lack of ideas) But sadly you notice you lack the tools to cut a chunk of crystal!
Moral: Greed and avarice rule the world.
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