
My first Rogue (feedback always appreciated):
Baltazar
The Sun Wanderer
"Let the human have their pantheon. We need no gods to thrive. Even a mortal such as I can capture part of the sun's power."
All That Deserves a Name
Salaria: the Southern peninsula where the proud Kitnin tribes settled aeons ago following the Great Exile.
Rha: ("Sun" in the Kitnin tongue) The Kitnin reject all deities. Instead we revere Rha, the source of life, passion and magic in the world.
Rha'nan: (or "Sun Guide") The name of the spear that guides me on my journey.
Feats Heroic
Jovial: I enter a trance as my spirit is set ablaze with elation and the compulsion to forge my own path.
Glum:
Rogue Trick
Adroit Prowess -- Exceptionally nimble (acrobatic). Before the Overplayer chooses a new phase, you may demand that it is a Rogues’ Phase and that the Overplayer opens it with a demand that highlights this feature.
Looks very cool! If I manage to actually make it this weekend, it will be a delightfully feline adventure. :3
ReplyDeleteOnly critique: adroit prowess needs to specify some capability that Baltazar possesses. Looks solid otherwise!
Renegade kitties ftw!
ReplyDeleteI'd make sure your glum feat can be used within context. As it stands it's a bit passive (I do nothing!). If that's something you want to see ... cool! If not - remember that stalking silently, pining for the warmth of your deity while fighting in shadowed places etc can all fit there just fine.
ReplyDeleteAside from that - seems keen.
That's a good point. Jovial/Glum doesn't necessarily mean Active/Passive. I might want to change that a bit...
ReplyDelete