
Sahir
Outcast and wanderer, summoner, who bargains with powers beyond mortal ken.
All that deserves a name
Firhan: A demon with whom Sahir has bargained in the past.
The Awlan: An order of demon summoners with whom Sahir has dealt in the past.
Feats Heroic
Jovial: Sahir howls madly and slices his palm with a ceremonial knife, his blood calling forth a small but ravenous spirit of the area
Glum: Sahir calls the name of a ghost long forgotten by all others among the living, who may or may not be interested in helping.
Trick
Canny Cognition: Whispers from the depths between the stars
All due credit to Stras Acimovic, who provided the eidolon that tied together the whole concept (as well as for putting up with my noob self). :D
ReplyDeleteAaron Feild and Epidiah Ravachol while we're at it. You guys are awesome.
ReplyDeleteLooking forward to seeing more spirits and ghosts summoned!
ReplyDeleteGlad to be of service ser ^_^
ReplyDeleteAs time goes on, and I play him more, Sahir becomes clearer in my head. His entire left arm is covered in scars and half-healed cuts, and his face is a touch pale from being constantly a little low on blood. He treats with demons and spirits to overcome most problems and obstacles, almost out of reflex; when all you have is a hammer, every problem looks like a nail.
ReplyDeleteI'd like to figure out what drives him, though. That's gonna be an interesting set of discoveries.