Veles Svitlychny, Andy Hauge, i have some questions in addition regarding handling the intrigue phase - after Fastaval i have promised to play some... I mean a lot of Shades Without Mirror.
I may need some help.
I cannot put my finger on it, but to me, it seems as if the intrigue phase has a higher skill level needed to really make nice questions. The limits it imposes are nice, but having some additional concrete examples to show people would be nice.
Since the questions should implicate the punk too, or draw them in, i could imagine that stifling the player. I could imagine the overplayer/Mr. Smith help with the implicating part. Akin to the overplayer helping with escalation?
How have you done it?
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For the un-inducted, here is the intrigue phase, copied directly from Andy's vampire post.
The Intrigue Phase
This phase corresponds to the Discovery phase, but is focused on figuring out what your Vampire is entangled in, providing avenues for action.
When you, a Vampire, are handed the dice, roll them and narrate your Vampire coming across some information--maybe they're shaking down a contact, listening to one of their spies, or hypnotizing a mortal for information. Then, ask the Overplayer a loaded question about one of your Vampire's entanglements in politics--either one you've already uncovered, or one you're improvising off the cuff. Something like "Why do they owe me?"
(Tip: other players' Named connections, if you have their consent, make great entanglements!)
The Overplayer ends the phase once you have entangled the Vampires sufficiently to have an idea of what happens next, and it's usually a Perilous phase.
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