Wednesday, February 8, 2017

I know I just recently posted about how to teach the game, but now I'm going to commit heresy in looking into...

I know I just recently posted about how to teach the game, but now I'm going to commit heresy in looking into changing a fundamental component of it.

How would you think one would go about changing this game to replicate the lone hero pulp tales of old like Conan, Solomon Kane, or Elric?

It seems to me that lone heroes and duos are far more common in classic S&S than the D&D style parties that seem to be the game's underlining assumption and while I get that from a practicality standpoint I'd be interested in trying to develop a way to widdle down the required number of players to be more Conan or Fafhrd & Grey Mouser

It'd be interesting to go about changing this game from a group activity into more of a duet of the Overplayer and Single Rogue bouncing off each other's creativity to create tales reminiscent of these old solo adventurer style endeavors. But I've not got enough of a feel for the games mechanics to do so without breaking it beyond repair yet.

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