Ahoy to all fellow masterless swordbearers!
I'd like to ask for a rule clarification: my pals Tommaso B., LorenZo-M and Lapo Luchini and I are playing our first SwM session and we are a bit puzzled on the right way to draw a Moral from the knowledge reveiled in a Discovery Phase: we are not sure on how the Rogue should draw an unintended consequence from the fact of knowing things (and not doing them like in the other Phases). I will now provide you with an actual play of the troublesome phase so that we can discuss starting from it.
I as the Overplayer set the Discovery Phase: Juvial Tone, the setting is the aftermath of the battle occured in previous Perilous Phase, the Thunder is an advacement of the one from the previous Phase: an incoming dust clouds clears up and reveals a moving four-legged castle with circus music coming from it.
I handle the Bones to LorenZo-M, whose Rogue is an elderly wizard protecting a dimensional gateway. He rolls a Glum Moral and narrates this:
New Info: this castle holds the dimensional gateway of this realm, it is mandatory we catch it to come back home!
Loaded Question: The gatekeeper visited me once; how did I send him back?
Overplayer Answer: You sacrificed a sorcerer by feeding it to your sacred beasts.
Unintended Consequence: But now I feel it: the castle-pilot is the one I sacrificed, not the gatekeeper!
Moral: The ancient rituals do not work anymore.
I then handle the Bones to Tommaso B., whose Rogue is a wandering dashing scoundrel. He rolls a Glum Moral too and narrates this:
New Info: the crystal this castle is made of is a unique material that can be carved into all sorts of enchanted items.
Loaded Question: How much will that shady man back home pay me for a chunk of crystal?
Overplayer Answer: He'll pay you with the souls of a whole army.
Unintended Consequence: (I as the Overplayer choose it due to Tommaso's lack of ideas) But sadly you notice you lack the tools to cut a chunk of crystal!
Moral: Greed and avarice rule the world.
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