For tomorrow's #SundayAMSwords
Baern, the Second-Last
All that deserves a Name
The Hungry Sprite: As Baern lay dying on the battlefield which claimed his kin, this small living flame breathed life into him on the orders of a long-forgotten god. The flame burns neither flesh nor coal, but memories, leaving Baern's past a slowly crumbling fortress. The one memory it will never burn away is the terms of their arrangement: to be rid of the sprite which drives him ever onwards, he must sire a child in the dead god's name.
Unwell: His father's sword, or so he assumes. The blade is broken at the halfway point, but remains ever-sharp and free of rust.
Hoferth the Keeper: The first man Baern remembers meeting in his second life. Hoferth runs the Mead Hall at the Center of the World, whose taps are fed by the golden bounty of the Conqueror Bees, defeated and bound in servitude until their Queen's rebirth.
The Feats Heroic
Glum: Staring into the hungry sprite's flames, searching for something he can't possibly know the nature of.
Jovial: Laughing at the top of his lungs and casting his weapons aside, challenging his enemies to kill him once more.
Rogue Trick
Older than Memory–Once during the game, before a phase begins, you may make the next phase a Rogues Phase and the Overplayer must start it by demanding to know how you deal with a place you do not remember, but which very clearly remembers you.
http://peter-ortiz.deviantart.com/art/Valkyrie-57333708
That's a great rogue write-up!
ReplyDeleteThanks kindly! I added one more item deserving of a name, in acknowledgement of the Rule of Three, and at that I believe he is prepared.
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